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Perception of lighting and shading for animated virtual characters

Published: 22 July 2016 Publication History

Abstract

The design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.

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  • (2024)Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.14170665Online publication date: 19-Jul-2024
  • (2024)Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans?ACM Symposium on Applied Perception 202410.1145/3675231.3675245(1-10)Online publication date: 30-Aug-2024
  • (2024)Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2351713(1-14)Online publication date: 14-May-2024
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    cover image ACM Conferences
    SAP '16: Proceedings of the ACM Symposium on Applied Perception
    July 2016
    149 pages
    ISBN:9781450343831
    DOI:10.1145/2931002
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 22 July 2016

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    Author Tags

    1. animation
    2. computer graphics
    3. lighting
    4. perception
    5. rendering
    6. virtual character

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    • Short-paper

    Funding Sources

    • Science Foundation Ireland

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    SAP '16
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    SAP '16: ACM Symposium on Applied Perception 2016
    July 22 - 23, 2016
    California, Anaheim

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    Overall Acceptance Rate 43 of 94 submissions, 46%

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    Cited By

    View all
    • (2024)Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual realityFrontiers in Virtual Reality10.3389/frvir.2024.14170665Online publication date: 19-Jul-2024
    • (2024)Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans?ACM Symposium on Applied Perception 202410.1145/3675231.3675245(1-10)Online publication date: 30-Aug-2024
    • (2024)Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2351713(1-14)Online publication date: 14-May-2024
    • (2023)UIBVFEDPlus-Light: Virtual facial expression dataset with lightingPLOS ONE10.1371/journal.pone.028700618:9(e0287006)Online publication date: 29-Sep-2023
    • (2023)Fiat Lux! Does the Lighting Design Affect Viewers’ Perception of an Animated Character Personality?HCI in Games10.1007/978-3-031-35979-8_21(263-272)Online publication date: 23-Jul-2023
    • (2022)State of the art in telepresenceACM SIGGRAPH 2022 Courses10.1145/3532720.3535673(1-159)Online publication date: 2-Aug-2022
    • (2022)On the Plausibility of Virtual Body Animation Features in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.302517528:4(1880-1893)Online publication date: 1-Apr-2022
    • (2020)Evalu-light: A practical approach for evaluating character lighting in real-timeACM Symposium on Applied Perception 202010.1145/3385955.3407937(1-6)Online publication date: 12-Sep-2020
    • (2020)Enlighten MeACM Transactions on Graphics10.1145/338319539:3(1-12)Online publication date: 17-Apr-2020
    • (2019)A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lightingACM Symposium on Applied Perception 201910.1145/3343036.3343127(1-7)Online publication date: 19-Sep-2019
    • Show More Cited By

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