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Using a Design Workshop To Explore Accessible Ideation

Published: 23 October 2016 Publication History

Abstract

Although a critical step in the technology design process, ideation is often not accessible for people with disabilities. We present findings from a design workshop facilitated to brainstorm accessible ideation methods. Groups, mostly engineers, ideated on a design challenge and documented access barriers encountered by participants with disabilities. They then ideated and prototyped potential solutions for decreasing access barriers. We offer suggestions for more accessible communication and ideation on a design team and insights from using a workshop as a site for rethinking ideation.

References

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IDEO. Design Thinking Toolkit for Educators. https://www.ideo.com/work/toolkit-for-educators Retrieved 6/22/2016.
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H. S. Larsen and P. L. Hedval. 2012. Ideation and ability: when actions speak louder than words. In Proc. PDC '12, Vol. 2. ACM, New York, NY, USA, 37--40. DOI=http://dx.doi.org/10.1145/2348144.2348157
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Stanford University Institute of Design. Design Project Zero: A 90 Minute Activity. http://dschool.stanford.edu/use-our-methods/design-project-zero-a-90-minute-experience/ Retrieved 6/22/2016
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Cited By

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  • (2024)Crip Material Exploration as an Assistive Technology Research Framework: Situating Interdependence in Empowered Disabled MakingProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688508(1-5)Online publication date: 27-Oct-2024
  • (2024)Understanding Expert Crafting Practices of Blind and Low Vision CreativesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650960(1-8)Online publication date: 11-May-2024
  • (2023)Best Practice for Inclusive Journey Mapping and Diversity in User ParticipationUniversal Access in Human-Computer Interaction10.1007/978-3-031-35681-0_4(61-73)Online publication date: 9-Jul-2023
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    cover image ACM Conferences
    ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
    October 2016
    362 pages
    ISBN:9781450341240
    DOI:10.1145/2982142
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. accessibility
    2. assistive technology
    3. design
    4. design thinking

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    ASSETS '16 Paper Acceptance Rate 24 of 95 submissions, 25%;
    Overall Acceptance Rate 436 of 1,556 submissions, 28%

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    • (2024)Crip Material Exploration as an Assistive Technology Research Framework: Situating Interdependence in Empowered Disabled MakingProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688508(1-5)Online publication date: 27-Oct-2024
    • (2024)Understanding Expert Crafting Practices of Blind and Low Vision CreativesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650960(1-8)Online publication date: 11-May-2024
    • (2023)Best Practice for Inclusive Journey Mapping and Diversity in User ParticipationUniversal Access in Human-Computer Interaction10.1007/978-3-031-35681-0_4(61-73)Online publication date: 9-Jul-2023
    • (2022)Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design CardsNordic Human-Computer Interaction Conference10.1145/3546155.3546697(1-15)Online publication date: 8-Oct-2022
    • (2022)Towards a Metaphor-Based Tangible Toolkit for Learning Programming ConceptsLearning and Collaboration Technologies. Designing the Learner and Teacher Experience10.1007/978-3-031-05657-4_6(72-88)Online publication date: 26-Jun-2022
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    • (2021)Co-designing Socially Assistive Sidekicks for Motion-based AACProceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3434073.3444646(24-33)Online publication date: 8-Mar-2021
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    • (2021)Accessibility of High-Fidelity Prototyping ToolsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445520(1-17)Online publication date: 6-May-2021
    • (2021)Examining Visual Semantic Understanding in Blind and Low-Vision Technology UsersProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445040(1-14)Online publication date: 6-May-2021
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