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NeverMind: Using Augmented Reality for Memorization

Published: 16 October 2016 Publication History

Abstract

NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augmented reality technology to create a tool to help anyone memorize more effectively. Preliminary experiments show that content memorized with NeverMind remains longer in memory compared to general memorization techniques. With this project, we hope to make the memory palace method accessible to novices and demonstrate one way augmented reality can support learning.

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suppl.mov (uistp176-file3.mp4)
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References

[1]
Foer, J. Moonwalking with Einstein: The Art and Science of Remembering Everything. Penguin Books (2012).
[2]
Maguire, E.A. et al. Routes to Remembering: The Brains behind Superior Memory. Nature Neuroscience 6,1 (2002), 90--95.
[3]
Brooks, B.M., F.D. Rose. The Use of Virtual Reality in Memory Rehabilitation: Current Findings and Future Directions. NeuroRehabilitation 18, 2 (2003), 147--157.
[4]
Legge, E.L.G et al. Building a Memory Palace in Minutes: Equivalent Memory Performance Using Virtual versus Conventional Environments with the Method of Loci. Acta Psychologica 141,3 (2012), 380--90.

Cited By

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  • (2024)Leveraging IEC and Others’ Viewpoints Presentation to Support Creative ThinkingInternational Journal of Affective Engineering10.5057/ijae.IJAE-D-24-0000123:2(157-168)Online publication date: 2024
  • (2024)ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00067(335-340)Online publication date: 16-Mar-2024
  • (2024)CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AI2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00013(41-49)Online publication date: 17-Jan-2024
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  1. NeverMind: Using Augmented Reality for Memorization

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    Published In

    cover image ACM Conferences
    UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology
    October 2016
    244 pages
    ISBN:9781450345316
    DOI:10.1145/2984751
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 16 October 2016

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    Author Tags

    1. augmented reality
    2. educational interfaces
    3. memory augmentation
    4. memory palace
    5. method of loci

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    UIST '16 Adjunct Paper Acceptance Rate 79 of 384 submissions, 21%;
    Overall Acceptance Rate 842 of 3,967 submissions, 21%

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    Cited By

    View all
    • (2024)Leveraging IEC and Others’ Viewpoints Presentation to Support Creative ThinkingInternational Journal of Affective Engineering10.5057/ijae.IJAE-D-24-0000123:2(157-168)Online publication date: 2024
    • (2024)ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00067(335-340)Online publication date: 16-Mar-2024
    • (2024)CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AI2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00013(41-49)Online publication date: 17-Jan-2024
    • (2024)Towards an ecologically valid naturalistic cognitive neuroscience of memory and event cognitionNeuropsychologia10.1016/j.neuropsychologia.2024.108970(108970)Online publication date: Aug-2024
    • (2024)Virtual Experiences, Real Memories? A Study on Information Recall and Recognition in the MetaverseInformation Systems Frontiers10.1007/s10796-024-10500-2Online publication date: 8-Jul-2024
    • (2024)Augmented Learning Experience for School EducationEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_88(155-161)Online publication date: 5-Jan-2024
    • (2023)Virtuality or Physicality? Supporting Memorization Through Augmented Reality GamificationCompanion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3596454.3597183(53-58)Online publication date: 27-Jun-2023
    • (2023)ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary LearningProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596090(1224-1235)Online publication date: 10-Jul-2023
    • (2023)Towards Designing for Everyday Embodied Remembering: Findings from a Diary StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595999(2611-2624)Online publication date: 10-Jul-2023
    • (2023)Memory Manipulations in Extended RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580988(1-20)Online publication date: 19-Apr-2023
    • Show More Cited By

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