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abstract

Design Fiction for Mixed-Reality Performances

Published: 06 May 2017 Publication History

Abstract

Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the variety of roles in the creative team often entailing technology designers, artists, directors, producers, set-designers and performers. In this multidisciplinary, one-day workshop, we seek to bring together HCI scholars, designers, artists, and curators to explore the potential provided by Design Fiction as a method to generate ideas for Mixed-Reality Performance (MRP) through various archetypes including scripts, programs, and posters. By drawing attention to novel interactive technologies, such as bio-sensors and environmental IoT, we seek to generate design fiction scenarios capturing the aesthetic and interactive potential for mixed-reality performances, as well as the challenges to gain access to audience members' data -- i.e. physiological states, daily routines, conversations, etc.

References

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Cited By

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  • (2024)Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic PerformanceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642309(1-23)Online publication date: 11-May-2024
  • (2020)Sprinkling Diversity: Hurdles on the Way to Inclusiveness in MakerspacesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420070(1-8)Online publication date: 25-Oct-2020

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  1. Design Fiction for Mixed-Reality Performances

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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 06 May 2017

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    Author Tags

    1. audience participation
    2. bio-sensors
    3. design fiction
    4. internet of things (IoT)
    5. mixed-reality performance

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    CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    View all
    • (2024)Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic PerformanceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642309(1-23)Online publication date: 11-May-2024
    • (2020)Sprinkling Diversity: Hurdles on the Way to Inclusiveness in MakerspacesProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420070(1-8)Online publication date: 25-Oct-2020

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