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Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients

Published: 07 March 2017 Publication History

Abstract

An investigation in the use of Virtual Reality as a means of training designers to design interfaces accessible to achromatic vision patients is presented. Within this context virtual environments incorporating real life environments are visualised through the eyes of achromatic vision patients and designers are given the opportunity to navigate and interact with the virtual environment using different types of interaction schemes. Through the process designers assess the applicability of different interaction methods adjusted to the needs of achromatic vision patients. According to the results of an experimental investigation, the idea of using Virtual Reality-based training is deemed effective.

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Cited By

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  • (2023)BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyProceedings of the ACM on Human-Computer Interaction10.1145/36110317:CHI PLAY(289-318)Online publication date: 4-Oct-2023
  • (2018)Towards the Use of Social Computing for Social Inclusion: An Overview of the LiteratureLearning and Collaboration Technologies. Design, Development and Technological Innovation10.1007/978-3-319-91743-6_28(376-387)Online publication date: 15-Jul-2018

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  1. Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients

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    cover image ACM Conferences
    IUI '17 Companion: Companion Proceedings of the 22nd International Conference on Intelligent User Interfaces
    March 2017
    246 pages
    ISBN:9781450348935
    DOI:10.1145/3030024
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 07 March 2017

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    Author Tags

    1. accessibility
    2. achomatic vision
    3. deuteranopia
    4. protanopia
    5. tritanopia
    6. virtual reality

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    IUI '17 Companion Paper Acceptance Rate 63 of 272 submissions, 23%;
    Overall Acceptance Rate 746 of 2,811 submissions, 27%

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    • (2023)BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyProceedings of the ACM on Human-Computer Interaction10.1145/36110317:CHI PLAY(289-318)Online publication date: 4-Oct-2023
    • (2018)Towards the Use of Social Computing for Social Inclusion: An Overview of the LiteratureLearning and Collaboration Technologies. Design, Development and Technological Innovation10.1007/978-3-319-91743-6_28(376-387)Online publication date: 15-Jul-2018

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