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Embodied Interaction through Movement in a Course Work

Published: 28 June 2017 Publication History
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  • Abstract

    Designing for and through movement is becoming increasingly important in human computer interaction, and it is widely accepted that the designers should develop their bodily skills and learn how to use the movement as design material. Yet, the reports on the education space around embodied interaction are scarce. We present an approach for teaching and designing embodied interaction in collaboration with contemporary dance choreographers. We describe a workshop, where after movement sessions, simple projects were implemented by the participants. The evaluation of projects and student feedback indicate that the four learning objectives, namely: 1) movement as a design material, 2) bodily skills needed for technological implementation, 3) movement qualities, and 4) practical projects, were attained for most of the participants. For some participants, however, the movement qualities were hard concepts to grasp and utilize in design, and this difficulty had an impact on all the other learning objectives. Further experiments with new tools, techniques, contexts, and guidelines are therefore required to highlight the importance of movement qualities in design.

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    Cited By

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    • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
    • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3649125(1-4)Online publication date: 11-May-2024
    • (2023)Stage, Studio and Screen: Reimagining Dance OnlineExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585717(1-7)Online publication date: 19-Apr-2023
    • Show More Cited By

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    Published In

    cover image ACM Other conferences
    MOCO '17: Proceedings of the 4th International Conference on Movement Computing
    June 2017
    206 pages
    ISBN:9781450352093
    DOI:10.1145/3077981
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • University of Surrey

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 June 2017

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    Author Tags

    1. Design Theory
    2. Embodied Interaction
    3. Movement qualities

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    • Research-article
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    • Refereed limited

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    MOCO '17
    MOCO '17: 4th International Conference on Movement Computing
    June 28 - 30, 2017
    London, United Kingdom

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    Overall Acceptance Rate 85 of 185 submissions, 46%

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    Cited By

    View all
    • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
    • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3649125(1-4)Online publication date: 11-May-2024
    • (2023)Stage, Studio and Screen: Reimagining Dance OnlineExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585717(1-7)Online publication date: 19-Apr-2023
    • (2022)Feeling movement in live electronic music: An embodied autoethnographyProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537989(1-7)Online publication date: 22-Jun-2022
    • (2021)The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCIProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440624(1-9)Online publication date: 14-Feb-2021
    • (2020)The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and TenseProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376430(1-13)Online publication date: 21-Apr-2020
    • (2019)A Study of Movement-Sound within Extended RealityProceedings of the 6th International Conference on Movement and Computing10.1145/3347122.3359604(1-4)Online publication date: 10-Oct-2019
    • (2019)Evaluating movement qualities with visual feedback for real-time motion captureProceedings of the 6th International Conference on Movement and Computing10.1145/3347122.3347123(1-9)Online publication date: 10-Oct-2019
    • (2019)Embodied Learning: Somatically Informed Instructional DesignPerspectives on Wearable Enhanced Learning (WELL)10.1007/978-3-319-64301-4_9(187-211)Online publication date: 2-Nov-2019
    • (2018)Incorporating Virtual Reality in an Embodied Interaction CourseProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212884(1-6)Online publication date: 28-Jun-2018
    • Show More Cited By

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