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Social VR Platform: Building 360-degree Shared VR Spaces

Published: 14 June 2017 Publication History
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  • Abstract

    Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. In this demo, we present our ongoing efforts towards social and shared VR; a modular web based VR framework that extends current video conferencing capabilities with new VR functionalities. The framework allows for two people to come together for mediated audio-visual interaction, while engaging in (interactive) content. First results show that a majority of users appreciate the quality and feel highly immersed and present. Thus, with our demo we show that current web technologies can enable a high level of engagement and interaction in VR.

    References

    [1]
    M. Slater, A. Steed, M. Usoh (2013) Being There Together: Experiments on Presence in Virtual Environments (1990s) Technical Report, Dep. of Computer Science, University College London, UK.
    [2]
    A. Doumanoglou, D. S. Alexiadis, D. Zarpalas, and P. Daras, "Toward real-time and efficient compression of human time-varying meshes," IEEE Trans. Circuits Syst. Video Technol., vol. 24, no. 12, pp. 2099--2116, Dec. 2014
    [3]
    J.W. Woodworth, S. Ekong, and C.W. Borst, "Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application", Proc. IEEE VR 2017, p. 471--472
    [4]
    S. Gunkel, M. Prins, H. Stokking, and O. Niamut, "WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences", Proc. IEEE VR 2017, p. 457--458 Figure 2: User Space A Figure 3: Architecture Figure 4: User Space B

    Cited By

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    • (2024)Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChatFrontiers in Virtual Reality10.3389/frvir.2024.13057585Online publication date: 12-Feb-2024
    • (2023)Enabling and Understanding Interactive Social VR360 Video ViewingProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3597216(329-334)Online publication date: 12-Jun-2023
    • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
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    Published In

    cover image ACM Conferences
    TVX '17 Adjunct: Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
    June 2017
    144 pages
    ISBN:9781450350235
    DOI:10.1145/3084289
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 June 2017

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    Author Tags

    1. immersive virtual environments
    2. interactive content
    3. social vr
    4. virtual reality
    5. vr
    6. webrtc
    7. webvr

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    Overall Acceptance Rate 69 of 245 submissions, 28%

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    Cited By

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    • (2024)Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChatFrontiers in Virtual Reality10.3389/frvir.2024.13057585Online publication date: 12-Feb-2024
    • (2023)Enabling and Understanding Interactive Social VR360 Video ViewingProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3597216(329-334)Online publication date: 12-Jun-2023
    • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
    • (2023)The Value of Immersive Communication Systems in Online Meetings: A Problem Statement and Literature Review2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)10.1109/MetroXRAINE58569.2023.10405623(610-615)Online publication date: 25-Oct-2023
    • (2023)Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American CountriesDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34609-5_21(287-299)Online publication date: 9-Jul-2023
    • (2022)Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retentionFrontiers in Psychology10.3389/fpsyg.2022.95703713Online publication date: 15-Sep-2022
    • (2022)Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV ScenariosIEEE Transactions on Broadcasting10.1109/TBC.2021.312349968:1(13-32)Online publication date: Mar-2022
    • (2022)Multiparty Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual RealityIEEE Access10.1109/ACCESS.2022.319628510(81856-81876)Online publication date: 2022
    • (2022)Towards a multiscale QoE assessment of mediated social communicationQuality and User Experience10.1007/s41233-022-00051-27:1Online publication date: 14-Jun-2022
    • (2022)Content format and quality of experience in virtual realityMultimedia Tools and Applications10.1007/s11042-022-12176-983:15(46481-46506)Online publication date: 9-Mar-2022
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