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10.1145/3084873.3084900acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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VR interactions

Published: 30 July 2017 Publication History

Abstract

VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of frustration. Although VR systems and applications are incredibly complex, it is up to designers to take on the challenge of having the VR application intuitively communicate to users how the virtual world and its tools work so that those users can achieve their goals in an elegant and comfortable manner.

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References

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Cited By

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  • (2022)Probing the Potential of Extended Reality to Connect Experts and Novices in the GardenProceedings of the ACM on Human-Computer Interaction10.1145/35552116:CSCW2(1-30)Online publication date: 11-Nov-2022
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cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Courses
July 2017
2467 pages
ISBN:9781450350143
DOI:10.1145/3084873
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 30 July 2017

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Cited By

View all
  • (2025)EduVR Collab: A tool for management immersive collaborative learningJournal on Interactive Systems10.5753/jis.2025.427616:1(120-136)Online publication date: 1-Jan-2025
  • (2023)Application of Immersive Technologies in the Self-building SectorPlatform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction10.1007/978-3-031-32993-7_4(49-66)Online publication date: 28-Jun-2023
  • (2022)Probing the Potential of Extended Reality to Connect Experts and Novices in the GardenProceedings of the ACM on Human-Computer Interaction10.1145/35552116:CSCW2(1-30)Online publication date: 11-Nov-2022
  • (2022)Real-Time Bimanual Interaction Across Virtual WorkspacesVirtual, Augmented and Mixed Reality: Design and Development10.1007/978-3-031-05939-1_23(338-356)Online publication date: 16-Jun-2022
  • (2020)Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual RealityFrontiers in Computer Science10.3389/fcomp.2019.000121Online publication date: 14-Jan-2020
  • (2020)The configuration and experience mapping of an accessible VR environment for effective design reviewsArtificial Intelligence for Engineering Design, Analysis and Manufacturing10.1017/S0890060420000293(1-14)Online publication date: 20-Jul-2020
  • (2020)Narrative Objects in Virtual RealityPerspectives on Design and Digital Communication10.1007/978-3-030-49647-0_8(117-139)Online publication date: 10-Jul-2020
  • (2019)Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-AnalysisFrontiers in Human Neuroscience10.3389/fnhum.2019.0034213Online publication date: 2-Oct-2019
  • (2018)A pilot study in using virtual reality during theatre rehearsalJournal of Computing Sciences in Colleges10.5555/3282588.328261234:2(164-171)Online publication date: 1-Dec-2018
  • (2018)User Defined Eye Movement-Based Interaction for Virtual RealityCross-Cultural Design. Methods, Tools, and Users10.1007/978-3-319-92141-9_2(18-30)Online publication date: 2-Jun-2018

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