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Supporting free walking in a large virtual environment: imperceptible redirected walking with an immersive distractor

Published: 27 June 2017 Publication History

Abstract

Redirected walking, a technique in which the user's orientation in the physical space is constantly and imperceptibly changed from their orientation in the virtual world, has been shown to be an effective technique when only a limited physical space is available. Unfortunately, previous efforts have restricted redirected walking applications to operate under the constant supervision of researchers to prevent the users from leaving the tracked area. In addition, Virtual Environments (VE) used in these applications were often limited to narrow hallways, mazes or predefined waypoints, while the performance of redirected walking in a large, open VE is not well explored. In this paper, we introduce the idea and implementation for an imperceptible redirected walking system that supports the illusion of free walking in a large, open virtual environment with minimal amount of physical interventions, by integrating the distractor into the user's main immersive activity in the VE. We demonstrate this new approach with two user studies of an immersive interactive game. Our study indicates that for the majority of the subjects, the illusion is maintained of unconstrained walking in a very large area (a full-size basketball court, 50 feet × 95 feet), even while they were limited to a physical area of a mere 6% of the size of the basketball court (16 feet × 16 feet tracked area). Our result demonstrates that the illusion of free walking is created, since a majority of them was not interrupted by the researchers and did not realize they were redirected, and the 34 subjects took vastly different routes to reach the distant goal (See Figure 2). We believe that this technique demonstrates a more immersive way of designing redirected walking application and shows possibility of bringing redirected walking applications out of the monitored lab environments. Our result may provide insights for the designers of immersive experiences to create other redirected walking applications for consumer VR systems with room-size tracking.

References

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Tabitha C Peck, Henry Fuchs, and Mary C Whitton. 2010. Improved redirection with distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments. In Virtual Reality Conference (VR), 2010 IEEE. IEEE, 35--38.
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Sharif Razzaque, Zachariah Kohn, and Mary C Whitton. 2001. Redirected walking. In Proceedings of EUROGRAPHICS, Vol. 9. Citeseer, 105--106.
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Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, and Markus Lappe. 2008. Analyses of human sensitivity to redirected walking. In Proceedings of the 2008 ACM symposium on Virtual reality software and technology. ACM, 149--156.
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F. Steinicke, G. Bruder, J. Jerald, H. Frenz, and M. Lappe. 2010. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics 16, 1 (2010), 17--27.
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Betsy Williams, Gayathri Narasimham, Bjoern Rump, Timothy P. McNamara, Thomas H. Carr, John Rieser, and Bobby Bodenheimer. 2007. Exploring Large Virtual Environments with an HMD when Physical Space is Limited. In Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization (APGV '07). ACM, 41--48.

Cited By

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  • (2024)Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotionVirtual Reality10.1007/s10055-024-00997-y28:2Online publication date: 26-Apr-2024
  • (2023)Experiencing Rotation and Curvature Gain for Redirected Walking in Virtual RealityProceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3592834.3592874(1-6)Online publication date: 7-Jun-2023
  • (2023)Redirected Walking for Exploring Immersive Virtual Spaces With HMD: A Comprehensive Review and Recent AdvancesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317926929:10(4104-4123)Online publication date: 1-Oct-2023
  • Show More Cited By

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  1. Supporting free walking in a large virtual environment: imperceptible redirected walking with an immersive distractor

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      cover image ACM Other conferences
      CGI '17: Proceedings of the Computer Graphics International Conference
      June 2017
      260 pages
      ISBN:9781450352284
      DOI:10.1145/3095140
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 27 June 2017

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      Author Tags

      1. experimentation
      2. immersive distractor
      3. redirected walking
      4. virtual environments

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      CGI '17
      CGI '17: Computer Graphics International 2017
      June 27 - 30, 2017
      Yokohama, Japan

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      Overall Acceptance Rate 35 of 159 submissions, 22%

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      Cited By

      View all
      • (2024)Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotionVirtual Reality10.1007/s10055-024-00997-y28:2Online publication date: 26-Apr-2024
      • (2023)Experiencing Rotation and Curvature Gain for Redirected Walking in Virtual RealityProceedings of the 15th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3592834.3592874(1-6)Online publication date: 7-Jun-2023
      • (2023)Redirected Walking for Exploring Immersive Virtual Spaces With HMD: A Comprehensive Review and Recent AdvancesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317926929:10(4104-4123)Online publication date: 1-Oct-2023
      • (2023)A Framework for Active Haptic Guidance Using Robotic Haptic Proxies2023 IEEE International Conference on Robotics and Automation (ICRA)10.1109/ICRA48891.2023.10160996(12478-12485)Online publication date: 29-May-2023
      • (2022)Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection TechniquesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558334(209-214)Online publication date: 2-Nov-2022
      • (2022)Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected WalkingExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519719(1-7)Online publication date: 27-Apr-2022
      • (2022)Infinite Virtual Space Exploration Using Space Tiling and Perceivable Reset at Fixed Positions2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00094(758-767)Online publication date: Oct-2022
      • (2021)Interaction Based Redirected WalkingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34512644:1(1-16)Online publication date: 28-Apr-2021
      • (2020)Virtual Locomotion: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288737926:6(2315-2334)Online publication date: 1-Jun-2020
      • (2019)Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual RealitySymposium on Spatial User Interaction10.1145/3357251.3357580(1-5)Online publication date: 19-Oct-2019
      • Show More Cited By

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