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10.1145/3102163.3102214acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
poster

Space-time cubification of artistic shapes

Published: 30 July 2017 Publication History

Abstract

This poster describes an original approach to producing artistic shapes in a cubist style. We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

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MP4 File (posters-0139.mp4)

References

[1]
Sami Arpa, Abdullah Bulbul, Tolga Capin, and Bulent Ozguc. 2012. Perceptual 3D rendering based on principles of analytical cubism. Computers & Graphics 36, 8 (2012), 991--1004.
[2]
Andrew Glassner. 2004. Digital cubism. IEEE Computer Graphics and Applications 24, 3 (2004), 82--90.
[3]
Galina Pasko, Alexander Pasko, and Tosiyasu Kunii. 2004. Space-time blending. Computer Animation and Virtual Worlds 15, 2 (2004), 109--121.
[4]
Tony Robbin. 2006. Shadows of Reality: The Fourth Dimension in Relativity, Cubism, and Modern Thought. Yale University Press, New Haven and London.
[5]
Carlo H Séquin. 2005. CAD tools for aesthetic engineering. Computer-Aided Design 37, 7 (2005), 737--750.

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Posters
July 2017
173 pages
ISBN:9781450350150
DOI:10.1145/3102163
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2017

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Author Tags

  1. 3D printing
  2. cubism
  3. hybrid representation
  4. space-time blending

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SIGGRAPH '17
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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