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Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees

Published: 22 March 2017 Publication History

Abstract

This paper describes the implementation of two virtual reality (VR) games based on the traditional mirror box therapy (MBT) for lower limb amputees. The games are displayed in VR using a head mounted display (HMD) and two motion controllers attached to the intact leg. Two games were developed which both include a sitting and lying version with the purpose of testing the possibilities for enabling more freedom of leg movement. The games were tested on 8 healthy subjects to compare the sitting and lying versions. The results indicated that the lying position was preferred in one game, whereas the sitting position was preferred in the other game. This suggests that VR can enable more freedom of movement.

References

[1]
P. L. Carlen, P. D. Wall, H. Nadvorna, and T. Steinbach. 1978. Phantom limbs and related phenomena in recent traumatic amputations. Neurology 28, 3: 211--217.
[2]
M. MacLachlan, D. McDonald, and J. Waloch. 2004. Mirror treatment of lower limb phantom pain: a case study. Disability and rehabilitation 26, 14--15: 901--904.
[3]
C. D. Murray, E. Patchick, S. Pettifer, F. Caillette, and T. Howard. 2006. Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: A Protocol. CyberPsychology & Behavior 9, 2: 167--170.

Cited By

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  • (2025)Home-based mirror therapy in phantom limb pain treatment: the augmented humans frameworkMultimedia Tools and Applications10.1007/s11042-025-20628-1Online publication date: 18-Jan-2025
  • (2021)Immersive virtual reality health games: a narrative review of game designJournal of NeuroEngineering and Rehabilitation10.1186/s12984-020-00801-318:1Online publication date: 11-Feb-2021
  • (2019)Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease StatesJMIR Biomedical Engineering10.2196/150254:1(e15025)Online publication date: 13-Sep-2019

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  1. Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees

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      cover image ACM Other conferences
      VRIC '17: Proceedings of the Virtual Reality International Conference - Laval Virtual 2017
      March 2017
      96 pages
      ISBN:9781450348584
      DOI:10.1145/3110292
      © 2017 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      • Laval Virtual: Laval Virtual

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 March 2017

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      Author Tags

      1. Mirror therapy
      2. Phantom limb pain
      3. Virtual environment
      4. Virtual reality

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      Cited By

      View all
      • (2025)Home-based mirror therapy in phantom limb pain treatment: the augmented humans frameworkMultimedia Tools and Applications10.1007/s11042-025-20628-1Online publication date: 18-Jan-2025
      • (2021)Immersive virtual reality health games: a narrative review of game designJournal of NeuroEngineering and Rehabilitation10.1186/s12984-020-00801-318:1Online publication date: 11-Feb-2021
      • (2019)Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease StatesJMIR Biomedical Engineering10.2196/150254:1(e15025)Online publication date: 13-Sep-2019

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