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face2faceVR: using AR to assist VR in ubiquitous environment usage

Published: 11 September 2017 Publication History

Abstract

As virtual reality (VR) usage becomes more popular, one of the issues, among others, which still prevents VR from being used in a more ubiquitous manner is spatial awareness, unlike augmented reality (AR). Generally, there are two forms of such an awareness; recognizing the environment and recognizing other people around us. We propose face2faceVR; an easy to use implementation of AR tracking to assist VR towards recognizing other nearby VR users. The contribution of this work are the following; 1) it is compatible with mobile VR technology that already caters towards a wider adoption, 2) it does not require a networked or shared virtual environment, and 3) it is an inexpensive implementation without any additional peripherals or hardware.

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    cover image ACM Conferences
    UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
    September 2017
    1089 pages
    ISBN:9781450351904
    DOI:10.1145/3123024
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 11 September 2017

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    Author Tags

    1. augmented reality
    2. spatial awareness
    3. ubiquitous VR
    4. virtual reality

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