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'2TScrum': A Board Game to Teach Scrum

Published: 20 September 2017 Publication History

Abstract

The need for software with quality, low cost and differential, the constant changes in the mart and the need for fast and flexible software development companies, led to the creation of a new approach to software development, the agile methods seek to reduce the time devoted to documentation and to increase the time of software development, besides being adaptive to changes. Scrum is one of the agile methods mostly used in the software development market. The interest for professionals who have experience with agile methods, in specific Scrum, is increasing. However, the teaching of these methods is carried out theoretically, however, due to the complexity of the agile methods, there is a need for practice to fix the content and provide a first practical contact. One practical teaching method that has shown good results is the use of games. In this context, with the aim of contributing to the teaching of agile methods, this work proposes a board game to assist the practical teaching of Scrum. To validate the game an evaluation of educational games was carried out with 50 undergraduate students in Information Systems and 20 students of specialization in Software Engineering. Students expressed positively that the game was an efficient way to learn and that they achieved the goals by applying their skills. The data collected in this research provided evidence that the game can have a positive effect on Scrum teaching.

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Cited By

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  • (2021)Scrum Yöntemi İle Oyun Programlama Ve Süre TahminiGame Programming And Time Estimation With Scrum MethodTürkiye Bilişim Vakfı Bilgisayar Bilimleri ve Mühendisliği Dergisi10.54525/tbbmd.85837814:1(57-67)Online publication date: 28-Jun-2021
  • (2021)Serious games for teaching agile methods: A review of multivocal literatureComputer Applications in Engineering Education10.1002/cae.2243029:6(1931-1949)Online publication date: 14-May-2021
  • (2020)LEARN Board GameProceedings of the XXXIV Brazilian Symposium on Software Engineering10.1145/3422392.3422494(834-843)Online publication date: 21-Oct-2020
  • Show More Cited By

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Published In

cover image ACM Other conferences
SBES '17: Proceedings of the XXXI Brazilian Symposium on Software Engineering
September 2017
409 pages
ISBN:9781450353267
DOI:10.1145/3131151
© 2017 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

In-Cooperation

  • SBC: Brazilian Computer Society
  • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
  • CAPES: Brazilian Higher Education Funding Council

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 September 2017

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Author Tags

  1. Agile Methods
  2. Games
  3. Scrum

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  • Research-article
  • Research
  • Refereed limited

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SBES'17
SBES'17: 31st Brazilian Symposium on Software Engineering
September 20 - 22, 2017
CE, Fortaleza, Brazil

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SBES '17 Paper Acceptance Rate 42 of 134 submissions, 31%;
Overall Acceptance Rate 147 of 427 submissions, 34%

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Cited By

View all
  • (2021)Scrum Yöntemi İle Oyun Programlama Ve Süre TahminiGame Programming And Time Estimation With Scrum MethodTürkiye Bilişim Vakfı Bilgisayar Bilimleri ve Mühendisliği Dergisi10.54525/tbbmd.85837814:1(57-67)Online publication date: 28-Jun-2021
  • (2021)Serious games for teaching agile methods: A review of multivocal literatureComputer Applications in Engineering Education10.1002/cae.2243029:6(1931-1949)Online publication date: 14-May-2021
  • (2020)LEARN Board GameProceedings of the XXXIV Brazilian Symposium on Software Engineering10.1145/3422392.3422494(834-843)Online publication date: 21-Oct-2020
  • (2020)Computational games in STEM courses: a systematic review of the literature2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9274071(1-8)Online publication date: 21-Oct-2020
  • (2018)ProcSoftProceedings of the XVII Brazilian Symposium on Software Quality10.1145/3275245.3276319(363-372)Online publication date: 17-Oct-2018

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