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Efficient collision detection for example-based deformable bodies

Published: 08 November 2017 Publication History

Abstract

We introduce a new collision proxy for example-based deformable bodies. Specifically, we approximate the deforming geometry as a union of spheres. During pre-computation we perform a sphere packing on the input, undeformed geometry. Then, for each example pose, we move and resize the spheres to approximate the example. During runtime we blend together these positions and radii, using the same skinning weights we use for the geometry. We demonstrate the method on a car crash example, where we achieve an overall speedup of 5--20 times, depending on the resolution of the collision proxy geometry.

References

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Budsberg, J., Zafar, N. B., and Aldén, M. 2014. Elastic and Plastic Deformations with Rigid Body Dynamics. In ACM SIGGRAPH Talks. Article 52, 1 pages.
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Civit-Flores, O. and Susín, A. 2015. Fast contact determination for intersecting deformable solids. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015. 205--214.
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Hubbard, P. M. 1996. Approximating polyhedra with spheres for time-critical collision detection. ACM Transactions on Graphics (TOG) 15, 3, 179--210.
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Jacobson, A., Baran, I., Popović, J., and Sorkine, O. 2011. Bounded Biharmonic Weights for Real-time Deformation. ACM Trans. Graph. 30, 4, 78:1--78:8.
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Kim, T. and James, D. L. 2011. Physics-based Character Skinning using Multi-Domain Subspace Deformations. In Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2011, Vancouver, BC, Canada, 2011. 63--72.
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Teschner, M., Kimmerle, S., Zachmann, G., Heidelberger, B., Raghupathi, L., Fuhrmann, A., Cani, M.-P., Faure, F., Magnenat-Thalmann, N., and Strasser, W. 2004. Collision Detection for Deformable Objects. In Eurographics 2004, State-of-the-Art Report. Eurographics Association, 119--135.

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Published In

cover image ACM Conferences
MIG '17: Proceedings of the 10th International Conference on Motion in Games
November 2017
128 pages
ISBN:9781450355414
DOI:10.1145/3136457
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2017

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Author Tags

  1. collision detection
  2. example-based simulation
  3. local blending
  4. skinning

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  • Research-article

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MiG '17
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MiG '17: Motion in Games
November 8 - 10, 2017
Barcelona, Spain

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Overall Acceptance Rate -9 of -9 submissions, 100%

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