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Exploring relatedness in single-player video game play

Published: 28 November 2017 Publication History

Abstract

Self-Determination Theory (SDT) is often used to measure aspects of the player experience (PX) in videogame research. In aggregate, work in this vein is concerned with measuring basic need satisfaction during play. These needs are competence, autonomy and relatedness. While measures of competence and autonomy are relatively straightforward, there are still questions about how we measure the connectedness that players achieve in and through videogame play. Relatedness is most often studied in dyadic relationships, despite broader definitional origins.
The present work therefore approaches the conceptual application of relatedness need satisfaction to videogame play, with a view towards facilitating its empirical study. As a result, this research proposes avenues from which even single-player videogames can support relatedness needs --- arising from parasocial relationships, culture, and the videogame itself.

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cover image ACM Other conferences
OzCHI '17: Proceedings of the 29th Australian Conference on Computer-Human Interaction
November 2017
678 pages
ISBN:9781450353793
DOI:10.1145/3152771
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 28 November 2017

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  1. relatedness
  2. self-determination theory
  3. video games

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OzCHI '17
OzCHI '17: 29th Australian Conference on Human-Computer Interaction
November 28 - December 1, 2017
Queensland, Brisbane, Australia

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OzCHI '17 Paper Acceptance Rate 74 of 157 submissions, 47%;
Overall Acceptance Rate 362 of 729 submissions, 50%

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  • (2024)The Basic Needs in Games Scale (BANGS)International Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103289188:COnline publication date: 1-Aug-2024
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