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Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only)

Published: 21 February 2018 Publication History

Abstract

Pair programming is considered a best practice since it has been shown to reduce the gender gap and increases confidence for university students in introductory computer programming courses. However, little is known about what it looks like in middle school. This study was designed to provide detailed descriptions of what pair programming looks like, how it varies across demographic groups, and how it changes over time. The data presented in this poster is from a subset of a larger study (81 middle school students) which consists of 66 (28 girls; 38 boys) students (55% Latino/a; 23% White) who worked in 33 same-gender pairs (42% female) to design and program their own video game. Data include video and audio recordings, screen capture files and logging files. The findings suggest that students are spending log periods of time not interacting, and those with more experience have a third person present more often while programming. When pairs are interacting specifically about their game the girls spend more time engaging constructively around ideas and solutions in comparison to boys. The results will be used to inform strategies to support effective pair programming in middle school, and to inform future studies.

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  1. Pair Programming Interactions in Middle School: Collaborative, Constructive, Dismissive, or Disengaged? (Abstract Only)

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        cover image ACM Conferences
        SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
        February 2018
        1174 pages
        ISBN:9781450351034
        DOI:10.1145/3159450
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

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        Published: 21 February 2018

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        Author Tags

        1. collaborative learning
        2. computer science education
        3. middle school
        4. pair programming

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        SIGCSE '18 Paper Acceptance Rate 161 of 459 submissions, 35%;
        Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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