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Personalisation on children's e-book: an analysis of book apps

Published: 23 October 2017 Publication History

Abstract

Children's books apps stand out from other e-book formats because they bring together multi-media and multimodal features designed especially for mobile interaction devices (MIDs), tablets and smartphones. In the context of MID, personalization is a specially targeted approach, since it prioritizes the user experience in interfaces and systems. However, there is a theoretical gap regarding the personalization of children's e-books. This paper aims to analyze whether and how customization has been applied in children's e-books, focusing on the app format, and find out what are the positive and negative aspects of that. Starting from a bibliographical survey, we discuss customization in the scope of Education and HCI areas and an analysis framework is built upon it in order to investigate six children's books award-winning applications. Through empirical analysis and bibliographic study, both in positive and negative aspects to the personalization of digital children's books are presented.

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  1. Personalisation on children's e-book: an analysis of book apps

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    cover image ACM Other conferences
    IHC '17: Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems
    October 2017
    622 pages
    ISBN:9781450363778
    DOI:10.1145/3160504
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • UDESC: Santa Catarina State University
    • Springer
    • SBC: Sociedade Brasileira de Computação
    • ACM: Association for Computing Machinery
    • UFSCar: Federal University of São Carlos
    • CAPES: Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
    • UFPR: Universidade Federal do Paraná
    • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
    • CGIBR: Comite Gestor da Internet no Brazil
    • OU: The Open University

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 October 2017

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    Author Tags

    1. Digital interfaces
    2. children's literature
    3. design
    4. electronic book
    5. multimedia
    6. multimodality

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    IHC '17 Paper Acceptance Rate 66 of 184 submissions, 36%;
    Overall Acceptance Rate 331 of 973 submissions, 34%

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