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Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality

Published: 20 April 2018 Publication History

Abstract

Notifications in everyday virtual reality (VR) applications are currently realized by displaying generic pop-ups within the immersive virtual environment (IVE) containing the message of the sender. However, this approach tends to break the immersion of the user. In order to preserve the immersion and the suspension of disbelief, we propose to adapt the method of notification to the current situation of the user in the IVE and the messages' priority. We propose the concept of adaptive and immersive notifications in VR and introduce an open-source framework which implements our approach. The framework aims to serve as an easy-to-extend code base for developers of everyday VR applications. As an example, we implemented a messaging application that can be used by a non-immersed person to send text messages to an immersed user. We describe the concept and our open-source framework and discuss ideas for future work.

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References

[1]
Jason Jerald. 2016. The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA.
[2]
Alireza Sahami Shirazi, Niels Henze, Tilman Dingler, Martin Pielot, Dominik Weber, and Albrecht Schmidt. 2014. Large-scale Assessment of Mobile Notifications. In Proc. CHI. ACM, New York, NY, USA, 3055--3064.
[3]
Mel Slater. 2009. Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments. Philosophical Transactions of the Royal Society of London B: Biological Sciences 364, 1535 (2009), 3549--3557.
[4]
Mel Slater and Anthony Steed. 2000. A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments 9, 5 (2000), 413--434.
[5]
Mel Slater and Sylvia Wilbur. 1997. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments 6, 6 (1997), 603--616.
[6]
Frederik Wiehr, Alexandra Voit, Dominik Weber, Sven Gehring, Christoph Witte, Daniel Kärcher, Niels Henze, and Antonio Krüger. 2016. Challenges in Designing and Implementing Adaptive Ambient Notification Environments. In Proc. UbiComp Adjunct. ACM, New York, NY, USA, 1578--1583.

Cited By

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  • (2024)Exploring Metaphorical Transformations of a Safety Boundary Wall in Virtual RealitySensors10.3390/s2410318724:10(3187)Online publication date: 17-May-2024
  • (2024)VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train JourneysProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701576(82-94)Online publication date: 1-Dec-2024
  • (2024)Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification PlacementProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682087(1-12)Online publication date: 7-Oct-2024
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  1. Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 20 April 2018

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    Author Tags

    1. framework
    2. immersion
    3. presence
    4. user notification
    5. virtual environments
    6. virtual reality

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    • H2020 Marie SkBodowska-Curie Actions (DISTRO)

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Exploring Metaphorical Transformations of a Safety Boundary Wall in Virtual RealitySensors10.3390/s2410318724:10(3187)Online publication date: 17-May-2024
    • (2024)VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train JourneysProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701576(82-94)Online publication date: 1-Dec-2024
    • (2024)Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification PlacementProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682087(1-12)Online publication date: 7-Oct-2024
    • (2024)SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality AwarenessProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661556(116-132)Online publication date: 1-Jul-2024
    • (2024)Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642091(1-17)Online publication date: 11-May-2024
    • (2024)PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337209530:5(2559-2569)Online publication date: May-2024
    • (2023)Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload ConditionsProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614545(1-11)Online publication date: 13-Oct-2023
    • (2023)Reality Anchors: Bringing Cues from Reality to Increase Acceptance of Immersive Technologies in TransitProceedings of the ACM on Human-Computer Interaction10.1145/36042667:MHCI(1-28)Online publication date: 13-Sep-2023
    • (2023)Re-Evaluating VR User Awareness Needs During Bystander InteractionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581018(1-17)Online publication date: 19-Apr-2023
    • (2023)Visual Metaphors for Notification into Virtual Environments2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00020(60-64)Online publication date: 16-Oct-2023
    • Show More Cited By

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