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Exploring Data in Virtual Reality: Comparisons with 2D Data Visualizations

Published: 20 April 2018 Publication History
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  • Abstract

    Virtual Reality (VR) has often been discussed as a promising medium for immersive data visualization and exploration. However, few studies have evaluated users' open-ended exploration of multi-dimensional datasets using VR and compared the results with that of traditional (2D) visualizations. Using a workload- and insight-based evaluation methodology, we conducted a user study to perform such a comparison. We find that there is no overall task-workload difference between traditional visualizations and visualizations in VR, but there are differences in the accuracy and depth of insights that users gain. Our results also suggest that users feel more satisfied and successful when using VR data exploration tools, thus demonstrating the potential of VR as an engaging medium for visual data analytics.

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    Cited By

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    • (2024)SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization EnvironmentsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663645(408-415)Online publication date: 7-Jun-2024
    • (2024)Analyzing User Behaviour Patterns in a Cross-Virtuality Immersive Analytics SystemIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212930:5(2613-2623)Online publication date: May-2024
    • (2024)Unraveling the Design Space of Immersive Analytics: A Systematic ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332736830:1(495-506)Online publication date: 1-Jan-2024
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    1. Exploring Data in Virtual Reality: Comparisons with 2D Data Visualizations

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      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 20 April 2018

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      Author Tags

      1. data dashboards
      2. data visualisation
      3. virtual reality

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      CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      Cited By

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      • (2024)SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization EnvironmentsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663645(408-415)Online publication date: 7-Jun-2024
      • (2024)Analyzing User Behaviour Patterns in a Cross-Virtuality Immersive Analytics SystemIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212930:5(2613-2623)Online publication date: May-2024
      • (2024)Unraveling the Design Space of Immersive Analytics: A Systematic ReviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332736830:1(495-506)Online publication date: 1-Jan-2024
      • (2024)VIRD: Immersive Match Video Analysis for High-Performance Badminton CoachingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332716130:1(458-468)Online publication date: 1-Jan-2024
      • (2024)ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323995130:7(3767-3778)Online publication date: Jul-2024
      • (2024)Software development metrics: to VR or not to VREmpirical Software Engineering10.1007/s10664-023-10435-329:2Online publication date: 3-Feb-2024
      • (2023)Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior StudiesMultimodal Technologies and Interaction10.3390/mti70600567:6(56)Online publication date: 27-May-2023
      • (2023)Exploring the Effectiveness of Immersive Virtual Reality for Project Scheduling in Construction EducationBuildings10.3390/buildings1305112313:5(1123)Online publication date: 23-Apr-2023
      • (2023)DensingQueen: Exploration Methods for Spatial Dense Dynamic DataProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614535(1-12)Online publication date: 13-Oct-2023
      • (2023)Movement in Virtual Time: How Virtual Reality Can Support Long-Term ThinkingProceedings of Mensch und Computer 202310.1145/3603555.3608569(477-481)Online publication date: 3-Sep-2023
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