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abstract

Mobile inside-out VR tracking, now available on your phone: extended abstract

Published: 12 August 2018 Publication History

Abstract

Up to now in mobile Virtual Reality (VR), we have been able to only control the camera orientation with our head. However, premium smartphones already incorporate the essential technology to track user position. Apple ARKit and Google ARCore designed for Augmented Reality (AR) applications are already enabled in millions of phones. Both libraries can be used to achieve 6DoF mobile VR. This contribution combines head orientation tracking provided by the VR headset with the position tracking capability provided by Google ARCore to achieve 6DoF tracking in mobile VR.

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MP4 File (a5-mendez.mp4)

References

[1]
ARCore. 2018. Retrieved from https://developers.google.com/ar/.
[2]
ARCore Supported Devices. 2018. Retrieved from https://developers.google.com/ar/discover/supported-devices.
[3]
R. Lopez Mendez. 2017. Mobile inside-out VR Tracking, now readily available on your phone with Unity. (October 2017) Retrieved May 15, 2018 from https://community.arm.com/graphics/b/blog/posts/mobile-inside-out-vr-tracking-now-on-your-phone-with-unity.
[4]
Arm. 2017. Inside-Out VR Tracking on a Samsung S8 with Unity. Video. (1 December 2017). Retrieved May 15, 2018 from https://www.youtube.com/watch?v=Cyjgx596Reo

Cited By

View all
  • (2021)Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended RealityApplied Sciences10.3390/app1109381111:9(3811)Online publication date: 23-Apr-2021
  • (2020)Advanced User Interaction for Web-based Collaborative Virtual Reality2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom50765.2020.9237899(000343-000348)Online publication date: 23-Sep-2020
  • (2019)A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displaysComputers and Graphics10.1016/j.cag.2019.09.00585:C(55-73)Online publication date: 1-Dec-2019

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Published In

cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Appy Hour
August 2018
16 pages
ISBN:9781450358071
DOI:10.1145/3213779
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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Author Tags

  1. 6DoF
  2. ARCore
  3. VR
  4. gear VR
  5. inside-out
  6. mobile VR
  7. tracking
  8. unity

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SIGGRAPH '18
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2021)Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended RealityApplied Sciences10.3390/app1109381111:9(3811)Online publication date: 23-Apr-2021
  • (2020)Advanced User Interaction for Web-based Collaborative Virtual Reality2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)10.1109/CogInfoCom50765.2020.9237899(000343-000348)Online publication date: 23-Sep-2020
  • (2019)A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displaysComputers and Graphics10.1016/j.cag.2019.09.00585:C(55-73)Online publication date: 1-Dec-2019

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