Hair today, cloth tomorrow: automating character fx on peter rabbit
Abstract
Index Terms
- Hair today, cloth tomorrow: automating character fx on peter rabbit
Recommendations
The art and technology of hair simulation in Disney's Moana
SIGGRAPH '17: ACM SIGGRAPH 2017 TalksBeginning with the early concept art, Moana featured characters with long curly hair interacting heavily with both the characters and their environment. This level of complexity in hair interactions and dynamics presented demanding simulation needs ...
Hierarchical controls for art-directed hair at Disney
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksCreating appealing shapes and silhouettes of a character's hair while maintaining the organic motion produced by physical simulation is a challenge in Disney's very stylized animated worlds. This talk describes the introduction of hierarchical sculpting ...
Merging procedural and non-procedural hair grooming
DigiPro '18: Proceedings of the 8th Annual Digital Production SymposiumProcedural workflows are widely used for creating hair and fur on characters in the visual effects industry, usually in the form of a node-based system. While they are able to create hairstyles with great variety, procedural systems often need to be ...
Comments
Information & Contributors
Information
Published In
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Invited-talk
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 364Total Downloads
- Downloads (Last 12 months)7
- Downloads (Last 6 weeks)3
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in