Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3235765.3236389acmotherconferencesArticle/Chapter ViewAbstractPublication PagesfdgConference Proceedingsconference-collections
research-article

Player perceptions of fairness in oddly shaped dice

Published: 07 August 2018 Publication History

Abstract

Dice since the classical era have been some of the most popular object in games, with examples of six sized dice as we know them found in Egyptian grave goods and Roman burials. Over more than a millennium, they have seen diversification. How people have adjusted to, affected by, or embraced these modifications is a subject of this paper. The study presented investigates people's perception of fairness in a pair of dice with a 2D6 distribution. Three pair of dice were presented, each modeling the distribution and proven mathematically to be fair, to the participants and they were asked about their opinion regarding the fairness of these dice. Participants were then able to use the dice via playing the game snakes and ladders. The results so far suggests variety of opinions regarding people's perception of fairness. The study also revealed that participants sometimes preferred to play with the dice they did not consider fair because of the unusual design of the dice or because in the dice rolls, they were getting higher numbers as outcomes.

References

[1]
Douglas A. 2013. Essentials of Psychology. Cengage Learning.
[2]
Doug Bierend. 2015. The Timelessness of Snakes and Ladders. (2015). https://medium.com/re-form/the-timelessness-of-snakes-and-ladders-4ae7d205a4e7 Online; accessed 16 April 2018.
[3]
John G. Brokopp. 1999. Dice Control - Fact or Fiction. (1999). http://brokopp.casinocitytimes.com/article/dice-control-fact-or-fiction-502 Online; accessed 05 April 2018.
[4]
Persi Diaconis and Joseph B Keller. 1989. Fair dice. The American Mathematical Monthly 96, 4 (1989), 337--339.
[5]
Karen Dorn. 2014. The History of Snakes and Ladders. (2014). https://www.theforgottentoyshop.co.uk/blogs/news/15235037-the-history-of-snakes-ladders Online; accessed 16 April 2018.
[6]
Aaron Isaksen, Christoffer Holmgård, Julian Togelius, and Andy Nealen. 2016. Characterising Score Distributions in Dice Games. Game and Puzzle Design 2, 1 (2016).
[7]
jonlieffmd. 2015. What Color is the Dress. (2015). http://jonlieffmd.com/blog/what-color-is-the-dress Online; accessed 12 June 2018.
[8]
Numberphile. 2016. Fair Dice (Part 1) - Numberphile. (2016). https://www.youtube.com/watch?v=G7zT9MljJ3Y&t=2s Online; accessed 08 April 2018.
[9]
The Metropolitan Museum of Art. 2nd Centry B.C. - 4th Centry A.D. Twenty-sided die (icosahedron) with faces inscribed with Greek letters. Accession Number 10.130.1158. (2nd Centry B.C. - 4th Centry A.D.).
[10]
The Metropolitan Museum of Art. 30 B.C.--A.D. 364. Dice. Accession Number 10.130.1156. (30 B.C.--A.D. 364).
[11]
V Venkata Rao. 2008. Who invented the board game Snakes and Ladders. (2008). https://timesofindia.indiatimes.com/Who-invented-the-board-game-Snakes-and-Ladders/articleshow/3585003.cms Online; accessed 16 April 2018.
[12]
Daniel Schacter. 2011. Psychology. Worth Publishers.
[13]
Jane M Watson and Jonathan B Moritz. 2003. Fairness of dice: A longitudinal study of students' beliefs and strategies for making judgments. Journal for research in mathematics education (2003), 270--304.
[14]
Wikipedia. 2018. How Does Expectation Affect Perception. (2018). http://jonlieffmd.com/blog/how-does-expectation-affect-perception Online; accessed 16 June 2018.
[15]
Wikipedia. 2018. Snakes and Ladders. (2018). https://en.wikipedia.org/wiki/Snakes_and_Ladders Online; accessed 16 April 2018.
[16]
Sofiia Yermolaieva and Joseph Alexander Brown. 2017. Dice Design Deserves Discourse. Journal of Game & Puzzle Design 3 (2017), 64--70. Issue 2.

Cited By

View all
  • (2020)Affordance Theory in Game Design: A Guide Toward Understanding PlayersSynthesis Lectures on Games and Computational Intelligence10.2200/S00977ED1V01Y201912GCI0064:1(1-111)Online publication date: 26-Mar-2020
  • (2019)Dice design respecting player preference for colours and contrastProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3342237(1-6)Online publication date: 26-Aug-2019
  • (2019)You have my sword; and my bow; and my axeProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3342236(1-6)Online publication date: 26-Aug-2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games
August 2018
503 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 August 2018

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. dice design
  2. dice design preferences
  3. dice fairness perception

Qualifiers

  • Research-article

Conference

FDG '18
FDG '18: Foundations of Digital Games 2018
August 7 - 10, 2018
Malmö, Sweden

Acceptance Rates

FDG '18 Paper Acceptance Rate 39 of 95 submissions, 41%;
Overall Acceptance Rate 152 of 415 submissions, 37%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)12
  • Downloads (Last 6 weeks)0
Reflects downloads up to 02 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2020)Affordance Theory in Game Design: A Guide Toward Understanding PlayersSynthesis Lectures on Games and Computational Intelligence10.2200/S00977ED1V01Y201912GCI0064:1(1-111)Online publication date: 26-Mar-2020
  • (2019)Dice design respecting player preference for colours and contrastProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3342237(1-6)Online publication date: 26-Aug-2019
  • (2019)You have my sword; and my bow; and my axeProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3342236(1-6)Online publication date: 26-Aug-2019
  • (2019)Affordance Theory Applied to Agile Development: A Case Study of LC2EVOAutomated Deduction—CADE-1410.1007/978-3-030-14687-0_3(24-35)Online publication date: 19-Mar-2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media