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Differentiated Handling of Physical Scenes and Virtual Objects for Mobile Augmented Reality

Published: 05 November 2018 Publication History

Abstract

Mobile devices running augmented reality applications consume considerable energy for graphics-intensive workloads. This paper presents a scheme for the differentiated handling of camera-captured physical scenes and computer-generated virtual objects according to different perceptual quality metrics. We propose online algorithms and their real-time implementations to reduce energy consumption through dynamic frame rate adaptation while maintaining the visual quality required for augmented reality applications. To evaluate system efficacy, we integrate our scheme into Android and conduct extensive experiments on a commercial smartphone with various application scenarios. The results show that the proposed scheme can achieve energy savings of up to 39.1% in comparison to the native graphics system in Android while maintaining satisfactory visual quality.

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  • (2020)What We Know About the Greenability of Reality Technologies: A Systematic Literature ReviewEntrepreneurship and Organizational Change10.1007/978-3-030-35415-2_5(89-113)Online publication date: 7-Jan-2020
  • (2018)Real-Time Computing and the Evolution of Embedded System Designs2018 IEEE Real-Time Systems Symposium (RTSS)10.1109/RTSS.2018.00011(1-12)Online publication date: Dec-2018

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    2018 IEEE/ACM International Conference on Computer-Aided Design (ICCAD)
    Nov 2018
    939 pages

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    Published: 05 November 2018

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    View all
    • (2020)What We Know About the Greenability of Reality Technologies: A Systematic Literature ReviewEntrepreneurship and Organizational Change10.1007/978-3-030-35415-2_5(89-113)Online publication date: 7-Jan-2020
    • (2018)Real-Time Computing and the Evolution of Embedded System Designs2018 IEEE Real-Time Systems Symposium (RTSS)10.1109/RTSS.2018.00011(1-12)Online publication date: Dec-2018

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