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abstract

Alternative Ways of Living and Design

Published: 30 October 2018 Publication History

Abstract

My research examines the values, norms and practices of subcultures formed as an "alternative" to the dominant way of life. In particular, I explore how technology relates to alternative forms of interaction or be understood and reconstructed through alternative concepts or frameworks. For the past two years I have been conducting fieldwork on communities pursuing alternative lifestyles: minimalists and tiny house enthusiasts. This work considers how those alternative lifestyles may contribute to an understanding of objects, spaces in home. Through my fieldwork and research through design, I hope to offer an alternative vision to living with IoT and envision future domesticity in a unique and even groundbreaking way.

References

[1]
Alan Borning and Michael Muller. 2012. Next steps for value sensitive design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, NY, USA, 1125--1134.
[2]
David Chaney. 1996. Lifestyles. Routledge, New York, NY, USA.
[3]
EunJeong Cheon and Norman Makoto Su. 2018. The Value of Empty Space for Design. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 49, 13 pages.
[4]
EunJeong Cheon and Norman Makoto Su. 2018. "Staged for Living": Negotiating Objects and their Values over a Porous Boundary. (forthcoming)
[5]
Batya Friedman, Peter H. Kahn, and Alan Borning. 2009. Value Sensitive Design and Information Systems. In The Handbook of Information and Computer Ethics. John Wiley & Sons, Inc., Hoboken, NJ, USA, 69--101.
[6]
Shad Gross, Jeffrey Bardzell, Shaowen Bardzell, and Michael Stallings. 2017. Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices. Human-Computer Interaction 32, 5--6: 297--334.
[7]
Maria Håkansson and Phoebe Sengers. 2013. Beyond Being Green?: Simple Living Families and ICT. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, NY, USA, 2725--2734.
[8]
Jessica Lingel. 2017. Digital countercultures and the struggle for community. MIT Press, Cambridge, MA 02142 USA.
[9]
Jessica Lingel, Aaron Trammell, Joe Sanchez, and Mor Naaman. 2012. Practices of information and secrecy in a punk rock subculture. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work (CSCW '12). ACM, NY, USA, 157--166.
[10]
Scott D Mainwaring, Michele F Chang, and Ken Anderson. 2004. Infrastructures and Their Discontents?: Implications for Ubicomp. Proceedings of The International Conference on Ubiquitous Computing (UbiComp '04): 418--432.

Cited By

View all
  • (2024)Learning from Users: Everyday Playful Interactions to Support Architectural Spatial ChangesProceedings of the ACM on Human-Computer Interaction10.1145/36770858:CHI PLAY(1-25)Online publication date: 15-Oct-2024
  • (2022)Living in a Historic Neighborhood in the Technology-Era: Understanding Residents’ Expectations from Domestic SpacesNordic Human-Computer Interaction Conference10.1145/3546155.3546671(1-11)Online publication date: 8-Oct-2022
  • (2021)Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-DesignProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445723(1-15)Online publication date: 6-May-2021

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  1. Alternative Ways of Living and Design

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    cover image ACM Conferences
    CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing
    October 2018
    518 pages
    ISBN:9781450360180
    DOI:10.1145/3272973
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 30 October 2018

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    Author Tags

    1. alternative lifestyle
    2. boundary
    3. home
    4. objects
    5. space
    6. subculture
    7. value sensitive design
    8. values

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    CSCW '18 Companion Paper Acceptance Rate 105 of 385 submissions, 27%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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    View all
    • (2024)Learning from Users: Everyday Playful Interactions to Support Architectural Spatial ChangesProceedings of the ACM on Human-Computer Interaction10.1145/36770858:CHI PLAY(1-25)Online publication date: 15-Oct-2024
    • (2022)Living in a Historic Neighborhood in the Technology-Era: Understanding Residents’ Expectations from Domestic SpacesNordic Human-Computer Interaction Conference10.1145/3546155.3546671(1-11)Online publication date: 8-Oct-2022
    • (2021)Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-DesignProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445723(1-15)Online publication date: 6-May-2021

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