Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3272973.3272989acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
demonstration

Multitouch NetLogo for Museum Interactive Game

Published: 30 October 2018 Publication History

Abstract

In this paper, I present an integrated demonstration of the first multi-touch NetLogo model. The example leverages visitor interaction with an interactive tabletop game on the topic of evolutionary adaptations of social insects that I designed in collaboration with a large Midwestern museum. The interaction is a collaborative exploration of complex systems with potential for novel cooperative museum learning.

References

[1]
Florian Block, James Hammerman, Michael Horn, Amy Spiegel, Jonathan Christiansen, Brenda Phillips, Judy Diamond, E Margaret Evans, and Chia Shen. 2015. Fluid grouping: Quantifying group engagement around interactive tabletop exhibits in the wild. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 867--876.
[2]
Taciana Pontual Falcão and Sara Price. 2011. Interfering and resolving: How tabletop interaction facilitates co-construction of argumentative knowledge. International Journal of Computer-Supported Collaborative Learning 6, 4 (2011), 539--559.
[3]
Yu Guo and Uri Wilensky. 2014. Beesmart: a microworld for swarming behavior and for learning complex systems concepts. In Proceedings of the Constructionism 2014 Conference. Vienna, Austria.
[4]
Michael Horn, Zeina Atrash Leong, Florian Block, Judy Diamond, E Margaret Evans, Brenda Phillips, and Chia Shen. 2012. Of BATs and APEs: an interactive tabletop game for natural history museums. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2059--2068.
[5]
Eva Hornecker. 2005. A design theme for tangible interaction: embodied facilitation. In ECSCW 2005. Springer, 23--43.
[6]
Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Rankin Macgill, Chris Evans, and Jessica Vitak. 2008. Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. Pew internet & American life project (2008).
[7]
Kit Martin, Michael Horn, and Uri Wilenksy. 2018a. Ant Adaptation: A complex interactive multitouch game about ants designed for museums. Constructionism Conference (2018).
[8]
Kit Martin, Ashley Pierson, and Pratim Sengupta. 2018b. Ant Food Grab: Integrating Block Based Programming and Biology in 8th Grade Science. In Proceedings of the Narst 2018 Conference. Atlanta, United States. http://www.vimapk12.net/.
[9]
Izabel C Olson, Zeina Atrash Leong, Uri Wilensky, and Mike S Horn. 2011. It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. ACM, 29--36.
[10]
Seymour Papert and Idit Harel. 1991. Situating constructionism. Constructionism 36, 2 (1991), 1--11.
[11]
David Weintrop, Nathan Holbert, Uri Wilensky, and MS Horn. 2012. Redefining constructionist video games: Marrying constructionism and video game design. In Proceedings of the Constructionism 2012 Conference. Athens, Greece.
[12]
Uri Wilensky. 1999. NetLogo (and NetLogo user manual). Center for connected learning and computer-based modeling, Northwestern University. http://ccl. northwestern. edu/netlogo (1999).
[13]
Uri Wilensky and Mitchel Resnick. 1999. Thinking in levels: A dynamic systems approach to making sense of the world. Journal of Science Education and technology 8, 1 (1999), 3--19.

Cited By

View all
  • (2024)CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking SystemProceedings of the ACM on Human-Computer Interaction10.1145/36869788:CSCW2(1-39)Online publication date: 8-Nov-2024
  • (2022)Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum ExhibitsProceedings of the ACM on Human-Computer Interaction10.1145/35128976:CSCW1(1-33)Online publication date: 7-Apr-2022
  • (2019)Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum GamesAdvances in Quantitative Ethnography10.1007/978-3-030-33232-7_12(141-153)Online publication date: 11-Oct-2019

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CSCW '18 Companion: Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing
October 2018
518 pages
ISBN:9781450360180
DOI:10.1145/3272973
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 October 2018

Check for updates

Author Tags

  1. agent based modeling
  2. ants
  3. complex systems
  4. interactive collaboration
  5. museums
  6. netlogo

Qualifiers

  • Demonstration

Conference

CSCW '18
Sponsor:

Acceptance Rates

CSCW '18 Companion Paper Acceptance Rate 105 of 385 submissions, 27%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

Upcoming Conference

CSCW '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)16
  • Downloads (Last 6 weeks)0
Reflects downloads up to 09 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking SystemProceedings of the ACM on Human-Computer Interaction10.1145/36869788:CSCW2(1-39)Online publication date: 8-Nov-2024
  • (2022)Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum ExhibitsProceedings of the ACM on Human-Computer Interaction10.1145/35128976:CSCW1(1-33)Online publication date: 7-Apr-2022
  • (2019)Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum GamesAdvances in Quantitative Ethnography10.1007/978-3-030-33232-7_12(141-153)Online publication date: 11-Oct-2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media