Cited By
View all- Fan GZhang CWang KLi YChen JXu Z(2024)CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking SystemProceedings of the ACM on Human-Computer Interaction10.1145/36869788:CSCW2(1-39)Online publication date: 8-Nov-2024
- Long DMcKlin TBoone NDean DGaroufalidis MMagerko B(2022)Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum ExhibitsProceedings of the ACM on Human-Computer Interaction10.1145/35128976:CSCW1(1-33)Online publication date: 7-Apr-2022
- Martin KWang EBain CWorsley M(2019)Computationally Augmented Ethnography: Emotion Tracking and Learning in Museum GamesAdvances in Quantitative Ethnography10.1007/978-3-030-33232-7_12(141-153)Online publication date: 11-Oct-2019