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abstract

Tap-tap menu: body touching for virtual interactive menus

Published: 28 November 2018 Publication History

Abstract

Virtual and mixed realities make it possible to view and interact with virtual objects in 3D space. However, where to position menus in 3D space and how to interact with them are often problems. Existing studies developed methods of displaying a menu on the hand or arm. In this study, we proposed a menu system that appears at various body parts. By placing the menu on the body, it enables the user to operate the menus comfortably through kinesthesia, and perceive tactile feedback. Furthermore, displaying the menu not only in the hands and arms but also in the upper legs and the abdomen, the menu display area can be expanded. In this study, we developed a modeling application and introduced a proposed menu design for that application.

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References

[1]
F. Tecchia, G. Avveduto, R. Brondi, M. Carrozzino, M. Bergamasco, and L. Alem, "I'm in VR!: using your own hands in a fully immersive MR system," Proc. VRST '14, 2014, pp. 73--76.
[2]
B. Ens, A. Byagowi, T. Han, J. D. Hincapié-Ramos, and P. Irani, "Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces," Proc. SUI '16, 2016, pp. 99--102.
[3]
A. Colaço, A. Kirmani, H. S. Yang, N.-W. Gong, C. Schmandt, and V. K. Goyal, "Mime: compact, low power 3D gesture sensing for interaction with head mounted displays," Proc. UIST '13, 2013, pp. 227--236.
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J. Grubert, M. Heinisch, A. Quigley, and D. Schmalstieg, "MultiFi: Multi-Fidelity Interaction with Displays On and Around the Body," Proc. CHI'15, 2015, pp. 3933--3942.
[5]
Z. He and X. Yang, "Hand-based interaction for object manipulation with augmented reality glasses," Proc. VRCAI '14, 2014, pp. 227--230.
[6]
T. Azai, S. Ogawa, M. Otsuki, F. Shibata, and A. Kimura, "Selection and Manipulation Methods for a Menu Widget on the Human Forearm," Proc. CHI EA '17, 2017, pp. 357--360.
[7]
M. R. Mine, F. P. Brooks, Jr., and C. H. Sequin, "Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction," Proc. ACM SIGGRAPH '97, 1997, pp. 19--26.

Cited By

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  • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
  • (2023)LapTouchProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108787:3(1-23)Online publication date: 27-Sep-2023
  • (2022)StretchARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503056:3(1-26)Online publication date: 7-Sep-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
November 2018
570 pages
ISBN:9781450360869
DOI:10.1145/3281505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2018

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Author Tags

  1. gestural input
  2. head-mounted display
  3. menu
  4. mixed reality
  5. virtual reality

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VRST '18

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
  • (2023)LapTouchProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108787:3(1-23)Online publication date: 27-Sep-2023
  • (2022)StretchARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503056:3(1-26)Online publication date: 7-Sep-2022
  • (2022)Blending On-Body and Mid-Air Interaction in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00081(637-646)Online publication date: Oct-2022
  • (2021)Chemical Haptics: Rendering Haptic Sensations via Topical StimulantsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474747(239-257)Online publication date: 10-Oct-2021
  • (2021)Pockets: User-Assigned Menus Based on Physical Buttons for Virtual EnvironmentsACM SIGGRAPH 2021 Posters10.1145/3450618.3469174(1-2)Online publication date: 5-Aug-2021
  • (2021)HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View InteractionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445255(1-17)Online publication date: 6-May-2021
  • (2021)Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed RealityProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445099(1-14)Online publication date: 6-May-2021

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