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Personalizing homemade bots with plug & play AI for STEAM education

Published: 04 December 2018 Publication History

Abstract

In this study, we propose a new framework for hands-on educational modules to introduce ideas in AI and robotics casually, quickly, and effectively in one package for beginners of all ages in STEAM fields. Today, courses on introductory robotics are found everywhere, from K-12 summer camps to adult continuing education. However, most of them are limited to learning basic skills on sensor-actuator interactions due to their limited time and can rarely introduce what recent exciting AI can do, such as image recognition. As a case study to demonstrate the idea of the framework, an educational module to create a toy car with a camera controlled by Raspberry Pi is introduced. Our approach uses both physical and digital environments. Participants experience running their toy cars on a physical track using a convolutional neural network (CNN) trained based on how participants drive cars in a virtual game. The tested idea can be extensible as a framework to many other examples of robotics projects and can make ideas of AI and robotics more accessible to everyone. A proposed AI model is trained to assimilate the participant's game-play style in a VR environment which will be later re-enacted by the physical robot assembled by participants. Through this approach, we intend to demonstrate the AI's ability to personalize things and hope to stimulate participants' curiosity and motivation to learn.

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ZIP File (a9-narahara.zip)
Supplemental material.

References

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Narahara, T., 2015. Design Exploration through interactive prototypes using sensors and microcontrollers, In Computers & Graphics: An International Journal of Systems & Applications in Computer Graphics, Elsevier Science & Technology, vol. 50 (2015), pp. 25--35.
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NVIDIA Corporation, 2016. End-to-End Deep Learning for Self-Driving Cars, https://devblogs.nvidia.com/deep-learning-self-driving-cars
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NVIDIA Corporation, 2018. NVIDIA Isaac SDK: Accelerate Your Creation of Autonomous Machines, https://developer.nvidia.com/isaac-sdk
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Raspberry Pi, 2018. https://www.raspberrypi.org/products/camera-module-v2
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Raval, S., 2018. How to Simulate a Self-Driving Car, https://github.com/llSourcell/How_to_simulate_a_self_driving_car
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Shibata, N., 2018. car-behavioral-cloning, https://github.com/naokishibuya/car-behavioral-cloning
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Tamiya Inc., 2018. https://www.tamiyausa.com
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Udacity, 2017. The Udacity open source self-driving car project, https://github.com/udacity/self-driving-car
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Published In

cover image ACM Conferences
SA '18: SIGGRAPH Asia 2018 Technical Briefs
December 2018
135 pages
ISBN:9781450360623
DOI:10.1145/3283254
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2018

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Author Tags

  1. AI
  2. K-12
  3. adult education
  4. machine learning
  5. physical computing
  6. robotics education

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  • Research-article

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SA '18
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SA '18: SIGGRAPH Asia 2018
December 4 - 7, 2018
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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  • (2025)Teaching Machine Learning Through Educational RoboticsEffective Computer Science Education in K-12 Classrooms10.4018/979-8-3693-4542-9.ch011(293-318)Online publication date: 24-Jan-2025
  • (2024)Everyday artificial intelligence unveiled: Societal awareness of technological transformationOeconomia Copernicana10.24136/oc.296115:2(367-406)Online publication date: 30-Jun-2024
  • (2024)Artificial Intelligence Literacy in Primary Education: An Arts-Based Approach to Overcoming Age and Gender BarriersComputers and Education: Artificial Intelligence10.1016/j.caeai.2024.100321(100321)Online publication date: Oct-2024
  • (2024)A systemic review of AI for interdisciplinary learning: Application contexts, roles, and influencesEducation and Information Technologies10.1007/s10639-024-13193-xOnline publication date: 5-Dec-2024
  • (2024)Tangible computing tools in AI education: Approach to improve elementary students' knowledge, perception, and behavioral intention towards AIEducation and Information Technologies10.1007/s10639-024-12497-229:13(16125-16156)Online publication date: 7-Feb-2024
  • (2024)Introduction to Artificial Neural Networks and Machine LearningEvolution of STEM-Driven Computer Science Education10.1007/978-3-031-48235-9_11(311-346)Online publication date: 1-Jan-2024
  • (2024)Global initiatives and challenges in integrating artificial intelligence literacy in elementary education: Mapping policies and empirical literatureFuture in Educational Research10.1002/fer3.59Online publication date: 18-Oct-2024
  • (2023)Teaching Machine Learning in K–12 Using RoboticsEducation Sciences10.3390/educsci1301006713:1(67)Online publication date: 10-Jan-2023
  • (2023)AI literacy in K-12: a systematic literature reviewInternational Journal of STEM Education10.1186/s40594-023-00418-710:1Online publication date: 19-Apr-2023
  • (2023)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 10-Jun-2023
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