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Salient features of an effective immersive non-collaborative virtual reality learning environment

Published: 26 October 2018 Publication History

Abstract

The use of immersive virtual reality learning environments (VRLEs) is changing the way students learn and understand things. A VRLE allows its users to get immersed in the simulation, thus giving the sense of being part of the real world that it represents. Virtual Reality (VR) existed in various forms in the past two decades, but its early adoption in education was hampered by its high cost. Emergence of affordable head-mounted displays (HMD) is now making it possible to provide VR experience in classrooms. This paper aims to apply integrative review of relevant studies conducted in evaluating the effectiveness of VRLEs and in doing so reveal the existing research gaps among VRLE studies. This paper identifies salient features of a fully immersive and non-collaborative VRLEs that uses HMD. Salient features were derived from evaluating different instruments used to measure the effectiveness of immersive VRLEs. A framework and example of instruments to evaluate salient features of an effective VR, using Kokoda VR as a case study, are also provided.

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    ICETC '18: Proceedings of the 10th International Conference on Education Technology and Computers
    October 2018
    391 pages
    ISBN:9781450365178
    DOI:10.1145/3290511
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 October 2018

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    Author Tags

    1. immersive learning environment
    2. salient features
    3. technology in education
    4. virtual reality learning environment

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    • (2023)Don't Walk Away! Virtual Safety Boundaries for Collaborative Virtual Reality Learning Environments2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343427(1-5)Online publication date: 18-Oct-2023
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