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Near-peer Led Workshops on Game Development for Broadening Participation and Diversity in Computing

Published: 18 April 2019 Publication History

Abstract

The goal of a technology-focused service-learning course at an open access, baccalaureate degree granting institution is to increase the confidence and persistence of students, especially underrepresented students, in computing. An earlier study has shown the positive impact for the students enrolled in the service-learning course. In this paper, we evaluate the service part of the course, outreach activities that aim to let young people get excited about technology. Specifically, we evaluate the effectiveness of the near-peer outreach activities in the form of light-weight workshops for game development.
One major activity conducted by the service-learning students is to develop games and then conduct workshops for lower class students (mostly freshmen) in Introduction to Computing, a general education course. In the workshops, the audience will develop miniature versions of the games that the service-learning students have developed. This makes the workshops fun and light-weight, taking only one-class period and allows our students to reach many classes and a large audience.
In addition to reaching a large audience, data shows that this game-based, light-weight and near-peer led workshops are very effective in attracting diverse early college students into programming. Based on this observation, we make suggestions for future activities in outreach, which we believe are also applicable outside our service-learning course context.

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Cited By

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  • (2024)Faculty, Student, and Community Partner Experiences in Computer and Information Science Service LearningACM Transactions on Computing Education10.1145/365467824:3(1-26)Online publication date: 24-May-2024
  • (2024)Putting the Service into Service Learning: A Report on a Survey of CS FacultyProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630910(470-476)Online publication date: 7-Mar-2024
  • (2024)Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweensBehaviour & Information Technology10.1080/0144929X.2024.2307449(1-24)Online publication date: 24-Jan-2024
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    cover image ACM Conferences
    ACMSE '19: Proceedings of the 2019 ACM Southeast Conference
    April 2019
    295 pages
    ISBN:9781450362511
    DOI:10.1145/3299815
    • Conference Chair:
    • Dan Lo,
    • Program Chair:
    • Donghyun Kim,
    • Publications Chair:
    • Eric Gamess
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    Published: 18 April 2019

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    Author Tags

    1. Broadening participation in computing (BPC)
    2. IT workshop
    3. diversity
    4. light-weight workshop
    5. near-peer mentoring

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    ACM SE '19
    Sponsor:
    ACM SE '19: 2019 ACM Southeast Conference
    April 18 - 20, 2019
    GA, Kennesaw, USA

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    Cited By

    View all
    • (2024)Faculty, Student, and Community Partner Experiences in Computer and Information Science Service LearningACM Transactions on Computing Education10.1145/365467824:3(1-26)Online publication date: 24-May-2024
    • (2024)Putting the Service into Service Learning: A Report on a Survey of CS FacultyProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630910(470-476)Online publication date: 7-Mar-2024
    • (2024)Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweensBehaviour & Information Technology10.1080/0144929X.2024.2307449(1-24)Online publication date: 24-Jan-2024
    • (2023)CISing Up Service Learning: A Systematic Review of Service Learning Experiences in Computer and Information ScienceACM Transactions on Computing Education10.1145/361077623:3(1-56)Online publication date: 12-Sep-2023
    • (2023)From Coding to Creativity: Using Dancing Sphero Robots to Inspire STEM LearningProceedings of the 24th Annual Conference on Information Technology Education10.1145/3585059.3611419(180-181)Online publication date: 11-Oct-2023
    • (2021)Supporting Mutually Beneficial Near-Peer Mentoring Relationships Within Computing Education Programs2021 Conference on Research in Equitable and Sustained Participation in Engineering, Computing, and Technology (RESPECT)10.1109/RESPECT51740.2021.9620669(1-9)Online publication date: 23-May-2021
    • (2021)Educational Initiatives to Increase Diversity in CS1 Courses: A Literature Mapping of U.S. efforts2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637445(1-8)Online publication date: 13-Oct-2021

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