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Experiential learning through Virtual and Augmented Reality in Higher Education

Published: 19 December 2018 Publication History

Abstract

Educational technology can enhance learning by supporting the learning environment through various digital resources. There have been numerous emerging technologies which are able to bridge the resource gap in learning environments enabling students to get access to an abundance of resources on digital platforms. This paper presents a literature review, exploring the potential of using Mobile Augmented Reality (AR) and Virtual Reality (VR) technologies to support experiential learning in South African institutions. While there have been studies which aim to assess the use of AR and VR for educational purposes such as in mining safety education in South Africa, there is a need for studies that look at the potential of AR and VR in augmenting higher educational institutions such as universities and Technical and Vocational Education and Training (TVET) colleges which require students to complete an experiential learning component in their studies in order to complete their qualifications. The study aims to establish the potential role that AR and VR can provide in enhancing experiential learning by providing students with practical experience in various educational fields, leveraging augmented and virtual reality technologies to simulate such learning environments.

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  1. Experiential learning through Virtual and Augmented Reality in Higher Education

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    ICETM '18: Proceedings of the 2018 International Conference on Education Technology Management
    December 2018
    88 pages
    ISBN:9781450366304
    DOI:10.1145/3300942
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • University of Malaya: University of Malaya

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    New York, NY, United States

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    Published: 19 December 2018

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    Author Tags

    1. Augmented Reality
    2. Experiential Learning
    3. South Africa
    4. Virtual Reality
    5. mobile learning

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