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Immersive mixed reality object interaction for collaborative context-aware mobile training and exploration

Published: 18 June 2019 Publication History
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  • Abstract

    The recent generation of mobile devices brings the necessary processing power, sensorics and other hardware to enable highly interactive and immersive mixed reality experiences. However, existing applications mainly focus on single users or the individual experience, and are often limited to basic user-device interaction.
    This paper discusses an immersive object interaction approach based on gestural input generated solely from the integrated camera of a mobile device. Developed within the context of the CollaTrEx framework for collaborative context-aware mobile training and exploration, it particularly allows for in-situ multiuser interaction with virtual objects. The presented approach is demonstrated in a set of prototypical game implementations for smartphones.

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    Cited By

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    • (2024)Experience 2.0 and Beyond - Engineering Cross Devices and Multiple RealitiesCompanion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3660515.3662838(108-110)Online publication date: 24-Jun-2024
    • (2023)Move’n’Hold: Scalable Device-Based Interaction for Mixed Reality Handheld DisplaysProceedings of the European Conference on Cognitive Ergonomics 202310.1145/3605655.3605656(1-8)Online publication date: 19-Sep-2023
    • (2022)Scalable Extended Reality: A Future Research AgendaBig Data and Cognitive Computing10.3390/bdcc60100126:1(12)Online publication date: 26-Jan-2022
    • Show More Cited By

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    cover image ACM Conferences
    MMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems
    June 2019
    53 pages
    ISBN:9781450362993
    DOI:10.1145/3304113
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 18 June 2019

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    Author Tags

    1. augmented reality
    2. experimental prototype
    3. immersion
    4. in-situ collaboration
    5. interaction
    6. mixed reality

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    MMSys '19
    Sponsor:
    MMSys '19: 10th ACM Multimedia Systems Conference
    June 18, 2019
    Massachusetts, Amherst

    Acceptance Rates

    MMVE '19 Paper Acceptance Rate 9 of 18 submissions, 50%;
    Overall Acceptance Rate 26 of 44 submissions, 59%

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    View all
    • (2024)Experience 2.0 and Beyond - Engineering Cross Devices and Multiple RealitiesCompanion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3660515.3662838(108-110)Online publication date: 24-Jun-2024
    • (2023)Move’n’Hold: Scalable Device-Based Interaction for Mixed Reality Handheld DisplaysProceedings of the European Conference on Cognitive Ergonomics 202310.1145/3605655.3605656(1-8)Online publication date: 19-Sep-2023
    • (2022)Scalable Extended Reality: A Future Research AgendaBig Data and Cognitive Computing10.3390/bdcc60100126:1(12)Online publication date: 26-Jan-2022
    • (2021)Selection Performance Using a Smartphone in VR with Redirected InputProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485292(1-12)Online publication date: 9-Nov-2021
    • (2020)Self-Integration in Mediated-Reality Systems: a Socio-Technical Perspective2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C)10.1109/ACSOS-C51401.2020.00030(60-61)Online publication date: Aug-2020

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