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Rectangular Selection of Components in Large 3D Models on the Web

Published: 26 July 2019 Publication History
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  • Abstract

    We introduce a novel method for rectangular selection of components in large 3D models on the web. Our technique provides an easy to use solution that is developed for renderers with partial fragment shader support such as embedded systems running WebGL. This method was implemented using the Unity 3D game engine within the 3D Repo open source framework running on a web browser. A case study with industrial 3D models of varying complexity and object count shows that such a solution performs within reasonable rendering expectations even on underpowered devices without a dedicated graphics card.

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    cover image ACM Conferences
    Web3D '19: Proceedings of the 24th International Conference on 3D Web Technology
    July 2019
    131 pages
    ISBN:9781450367981
    DOI:10.1145/3329714
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 26 July 2019

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    Author Tags

    1. 3D Repo
    2. Unity 3D
    3. WebGL
    4. rectangular selection

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    Overall Acceptance Rate 27 of 71 submissions, 38%

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    WEB3D '24
    The 29th International ACM Conference on 3D Web Technology
    September 25 - 27, 2024
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