Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3341215.3356984acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
abstract

Hover Loop: A New Approach to Locomotion in Virtual Reality

Published: 17 October 2019 Publication History

Abstract

Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new method of moving in VR. In short, the new input device consists of a wooden board to stand on, an innertube to support leaning, and a gyro sensor to track it. A VR racing game was developed to evaluate our approach that features different racing modes and an object collection mode. 22 users tested these modes. Though some issues occurred (e.g., the need to hold on to something), none of the participants showed symptoms of motion sickness. Results imply the potential of the new controller concept and further research directions.

Supplemental Material

MP4 File
Supplemental video

References

[1]
Giovanni Bertolini and Dominik Straumann. 2016. Moving in a Moving World: A Review on Vestibular Motion Sickness. Frontiers in Neurology 7 (2016), 14.
[2]
Costas Boletsis. 2017. The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1 (09 2017), 24.
[3]
Jasper Flick. 2017. Swirly Pipe: Prototyping an Endless Racer. (2017). https://catlikecoding.com/unity/ tutorials/swirly-pipe/ Retrieved 31.03.2019.
[4]
Alyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, and Betsy Williams. 2014. Human Joystick: Wii-leaning to Translate in Large Virtual Environments. In Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI '14). ACM, New York, NY, USA, 231--234.
[5]
Eike Langbehn, Tobias Eichler, Sobin Ghose, Kai von Luck, Gerd Bruder, and Frank Steinicke. 2015. Evaluation of an Omnidirectional Walking-in-Place User Interface with Virtual Locomotion Speed Scaled by Forward Leaning Angle. (2015). http://basilic.informatik.uni-hamburg.de/ Publications/2015/LEGVBS15
[6]
S. O. H. Madgwick, A. J. L. Harrison, and R. Vaidyanathan. 2011. Estimation of IMU and MARG orientation using a gradient descent algorithm. In 2011 IEEE International Conference on Rehabilitation Robotics. 1--7.
[7]
Eliana Medina, Ruth Fruland, and Suzanne Weghorst. 2008. Virtusphere: Walking in a Human Size VR 'Hamster Ball'. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 52, 27 (2008), 2102--2106.
[8]
Omar A. Merhi, Elise Faugloire, Moira B. Flanagan, and Thomas A. Stoffregen. 2007. Motion Sickness, Console Video Games, and Head-Mounted Displays. Human factors 49 5 (2007), 920--34.
[9]
Kazuma Nagata, Denik Hatsushika, and Yuki Hashimoto. 2017. Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater. In Entertainment Computing -- ICEC 2017, Nagisa Munekata, Itsuki Kunita, and Junichi Hoshino (Eds.). Springer International Publishing, Cham, 205--210.
[10]
Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, and Rainer Malaka. 2017. Hoverboard: A Leap to the Future of Locomotion in VR!?. In Entertainment Computing -- ICEC 2017, Nagisa Munekata, Itsuki Kunita, and Junichi Hoshino (Eds.). Springer International Publishing, Cham, 218--225.
[11]
Sebastien Villard, Moira B Flanagan, Gina M Albanese, and Thomas Stoffregen. 2008. Postural Instability and Motion Sickness in a Virtual Moving Room. Human factors 50 (05 2008), 332--45.
[12]
Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck, and Rainer Malaka. 2013. Suspended Walking: A Physical Locomotion Interface for Virtual Reality. In Entertainment Computing -- ICEC 2013, Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, and Hyun S. Yang (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 185--188. Online Resources GitHub Repository

Cited By

View all
  • (2024)Investigating Walking Performance and Experience with Different Locomotion Technologies in VRProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701603(51-60)Online publication date: 1-Dec-2024
  • (2024)Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature StudyProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691588(168-176)Online publication date: 30-Sep-2024
  • (2024)Comparing Control Schemas in Isometric Balanced-based Controllers2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00031(102-109)Online publication date: 21-Oct-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2019

Check for updates

Author Tags

  1. balance board
  2. fullbody joystick
  3. head mounted display
  4. locomotion
  5. motion sickness
  6. virtual reality

Qualifiers

  • Abstract

Data Availability

Conference

CHI PLAY '19
Sponsor:

Acceptance Rates

CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)22
  • Downloads (Last 6 weeks)1
Reflects downloads up to 19 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Investigating Walking Performance and Experience with Different Locomotion Technologies in VRProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701603(51-60)Online publication date: 1-Dec-2024
  • (2024)Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature StudyProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691588(168-176)Online publication date: 30-Sep-2024
  • (2024)Comparing Control Schemas in Isometric Balanced-based Controllers2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00031(102-109)Online publication date: 21-Oct-2024
  • (2023)A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game WorldsEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_26(315-325)Online publication date: 15-Nov-2023
  • (2022)Balance Board Math: “Being the graph” through the sense of balance for embodied self-regulation and learningProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529743(137-149)Online publication date: 27-Jun-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media