Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3365610.3368425acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmumConference Proceedingsconference-collections
poster

Visiting a virtual graveyard: designing virtual reality cultural heritage experiences

Published: 26 November 2019 Publication History

Abstract

Virtual reality offers a potential solution to enable visiting inaccessible cultural heritage sites. We present the design, prototyping and evaluation (n = 6) of a virtual visit to a historic graveyard. The Salla World War II graveyard is located in an inaccessible border zone between Finland and Russia. Our virtual graveyard, accessed through a head mounted display, aimed to create an as accurate as possible simulation of the Salla graveyard, including its atmosphere. Users are enabled to navigate the virtual graveyard and place a candle on a grave. Although the simulation was considered immersive, participants wished for more authenticity and details, e.g. being able to light the virtual candle. The work opens discussion on the need for dignity in the design of virtual experiences for sensitive cultural heritage sites.

References

[1]
[n. d.]. Future Cemetery. http://www.react-hub.org.uk/projects/heritage/future-cemetery/. Accessed: 2019-02-20.
[2]
[n. d.]. Virtual Reality Cemetery. http://vrworld.com/2017/11/22/frst-vr-cemetery-solution-overcrowded-hong-kong/. Accessed: 2019-02-20.
[3]
Mafkereseb Kassahun Bekele, Roberto Pierdicca, Emanuele Frontoni, Eva Savina Malinverni, and James Gain. 2018. A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. J. Comput. Cult. Herit. 11, 2, Article 7 (March 2018), 36 pages.
[4]
Costas Boletsis and Jarl Erik Cedergren. 2019. VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 (2019).
[5]
Luigina Ciolfi and Daniela Petrelli. 2015. Studying a Community of Volunteers at a Historic Cemetery to Inspire Interaction Concepts. In Proceedings of the 7th International Conference on Communities and Technologies (C&T '15). ACM, New York, NY, USA, 139--148.
[6]
Michael Correll. 2019. Ethical dimensions of visualization research. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 188.
[7]
Matt Dombrowski, Peter A Smith, Albert Manero, and John Sparkman. 2019. Designing Inclusive Virtual Reality Experiences. In International Conference on Human-Computer Interaction. Springer, 33--43.
[8]
Junmei Feng, Xiaoyi Feng, Xiaoxu Liu, and Jinye Peng. 2016. The Virtual Wandering System of Han Chang'an City Based on Information Recommendation. In Proceedings of the Symposium on VR Culture and Heritage - Volume 2 (VRCAI '16). ACM, New York, NY, USA, 75--78.
[9]
Elizabeth Fitzgerald, Claire Taylor, and Michael Craven. 2013. To the Castle! A comparison of two audio guides to enable public discovery of historical events. Personal and Ubiquitous Computing 17, 4 (2013), 749--760.
[10]
Laura Freina and Michela Ott. 2015. A literature review on immersive virtual reality in education: state of the art and perspectives. In The International Scientific Conference eLearning and Software for Education, Vol. 1. "Carol I" National Defence University, 133.
[11]
Jonna Häkkilä, Ashley Colley, and Matilda Kalving. 2019. Designing an Interactive Gravestone Display. In Proceedings of the 8th ACM International Symposium on Pervasive Displays (PerDis '19). ACM, New York, NY, USA, Article 4, 7 pages.
[12]
Jonna Häkkilä, Meri-Tuulia Forsman, and Ashley Colley. 2018. Navigating the Graveyard: Designing Technology for Deathscapes. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia. ACM, 199--204.
[13]
David John, David Hurst, Paul Cheetham, and Harry Manley. 2018. Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage. In GCH. 193--197.
[14]
David McGookin, Yolanda Vazquez-Alvarez, Stephen Brewster, and Joanna Bergstrom-Lehtovirta. 2012. Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design. ACM, 199--208.
[15]
Jarkko Vatjus-Anttila, Leena Ventä-Olkkonen, and Jonna Häkkilä. 2013. On the edge of a virtual World-investigating usersâ㏠preferences and different visualization techniques. In International joint conference on ambient intelligence. Springer, 198--203.

Cited By

View all
  • (2024)Co-Designing Interactive Technologies for Cultural Heritage Contexts - Creating and Evaluating Interactive Museum ExperiencesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703597(549-551)Online publication date: 1-Dec-2024
  • (2024)Designing the Experience for Virtual Graveyard Heritage SitesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703377(544-548)Online publication date: 1-Dec-2024
  • (2024)Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design ApproachProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681730(46-57)Online publication date: 8-Oct-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia
November 2019
462 pages
ISBN:9781450376242
DOI:10.1145/3365610
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 November 2019

Check for updates

Author Tags

  1. WW2
  2. cemetery
  3. cultural heritage
  4. death
  5. death-scapes
  6. experience design
  7. graveyard
  8. museum
  9. virtual heritage
  10. virtual reality

Qualifiers

  • Poster

Funding Sources

  • European Regional Development Fund (ERDF)

Conference

MUM 2019

Acceptance Rates

Overall Acceptance Rate 190 of 465 submissions, 41%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)89
  • Downloads (Last 6 weeks)10
Reflects downloads up to 08 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Co-Designing Interactive Technologies for Cultural Heritage Contexts - Creating and Evaluating Interactive Museum ExperiencesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703597(549-551)Online publication date: 1-Dec-2024
  • (2024)Designing the Experience for Virtual Graveyard Heritage SitesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703377(544-548)Online publication date: 1-Dec-2024
  • (2024)Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design ApproachProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681730(46-57)Online publication date: 8-Oct-2024
  • (2024)A Panoramic View of Socio-Cultural Sensitivity in Digital Technologies: A Comprehensive Review and Future DirectionsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2372135(1-29)Online publication date: 11-Jul-2024
  • (2024)Integrating restoration and interactive exploration to enhance cultural heritage through VR storytellingScientific Reports10.1038/s41598-024-72182-914:1Online publication date: 11-Sep-2024
  • (2024)A Combination of Geomatic Techniques for Modelling the Urban Environment in Virtual RealityGeographical Information Systems Theory, Applications and Management10.1007/978-3-031-60277-1_2(14-33)Online publication date: 1-May-2024
  • (2024)Touching the Untouchable: Playing the Virtual Glass HarmonicaArtsIT, Interactivity and Game Creation10.1007/978-3-031-55312-7_16(218-233)Online publication date: 21-Mar-2024
  • (2023)Bones of Contention: Social Acceptance of Digital Cemetery TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581520(1-17)Online publication date: 19-Apr-2023
  • (2023)Designing for Uncontrollability: Drawing Inspiration from the Blessing CompanionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581421(1-14)Online publication date: 19-Apr-2023
  • (2023)Enhancing Cultural Education through Integrating Restoration and VR Storytelling Exploration2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00024(77-80)Online publication date: 16-Oct-2023
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media