Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3369255.3369311acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicetcConference Proceedingsconference-collections
research-article

Design and Development of a Mobile Spelling Game for Elementary Students Using Genetic Algorithms

Published: 21 January 2020 Publication History

Abstract

Spelling is an important skill for young learners to acquire to enhance language learning and improve a child's reading and writing skills. Due to a relatively basic level of spelling competency, many Arab children lack interest in the Arabic language learning process. This paper seeks to address the spelling weaknesses of young Arab children by designing an interactive mobile spelling game. The game is tailored for Arab students in upper elementary grades to aid in enhancing their ability to detect misspelled words. In the app, the learner can choose between playing the game or practicing without any score and select from three levels (beginner, intermediate, and advanced). When playing the app, the learner had to read the text, discover misspelled words, tap on them, and select the accurate spelling from a pop-up menu. Immediate feedback is presented when learners press the next button. Game levels will adjust according to the learner's ability to discover all the misspelled words in the given time frame based on the genetic algorithm theory.

References

[1]
M. S. Al-Razgan, "Afaneen: The Design and Evaluation of an Interactive Mobile Game to Enhance Arabic Spelling," J. UCS, vol. 23, pp. 1172--1199, 2017.
[2]
Virginia W. Berninger and Michel Fayol, "Why Spelling Is Important and How To Teach It Effectively," Encyclopedia of Language and Literacy Development. Canadian Language and Literacy Research Network, London, ON, pp. 1--13, 2008.
[3]
Abdelkarim Erradi, Sajeda Nahia, Hind Almerekhi, and Lubna Al-kailani, "ArabicTutor: A multimedia m-Learning platform for learning Arabic spelling and vocabulary," in In Multimedia Computing and Systems (ICMCS), Tangier, 2012.
[4]
M. Al-Razgan and H. Alotaibi, "Personalized Mobile Learning System to Enhance Language Learning Outcomes," Indian Journal of Science and Technology, vol. 12, no. 1, Jan. 2019.
[5]
P. Grant (Educator), Personalized Learning: A Guide for Engaging Students with Technology. International Society for Technology in Education, 2014.
[6]
V. Mallawaarachchi, "Introduction to Genetic Algorithms - Including Example Code," Medium, 08-Feb-2018. [Online]. Available: https://towardsdatascience.com/introduction-to-genetic-algorithms-including-example-code-e396e98d8bf3. [Accessed: 27-Jul-2019].
[7]
Thiagarajan, Sivasailam, Instructional development for training teachers of exceptional children: A sourcebook, 09 ed. Washington, D. C.: National Center for Improvement of Educational Systems (DHEW/OE), 1974.
[8]
Kumara Sastry, David Goldberg, and Graham Kendall, "Genetic algorithms," in InSearch methodologies, Boston, MA.: Springer, 2005, pp. 97--125.
[9]
Koza, John R. Genetic Programming. 1997.

Cited By

View all
  • (2022)Informing Age-Appropriate AI: Examining Principles and Practices of AI for ChildrenProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502057(1-29)Online publication date: 29-Apr-2022
  • (2021)Mobile game-based learning with Opi appProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484349(1-11)Online publication date: 18-Oct-2021

Index Terms

  1. Design and Development of a Mobile Spelling Game for Elementary Students Using Genetic Algorithms

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ICETC '19: Proceedings of the 11th International Conference on Education Technology and Computers
    October 2019
    326 pages
    ISBN:9781450372541
    DOI:10.1145/3369255
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • University of Twente: University of Twente

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 January 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Gamification
    2. Genetic Algorithm
    3. Language Teaching
    4. Mobile Assisted Language Learning
    5. Personalized Language Learning
    6. Spelling

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    ICETC 2019

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)14
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 11 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)Informing Age-Appropriate AI: Examining Principles and Practices of AI for ChildrenProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502057(1-29)Online publication date: 29-Apr-2022
    • (2021)Mobile game-based learning with Opi appProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484349(1-11)Online publication date: 18-Oct-2021

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media