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Integrated model for smartwatch adoption

Published: 15 January 2020 Publication History

Abstract

With the growing number of health-related disease in the society, individuals are becoming increasingly concerned on health issues and are looking for methods to improve health condition. The emergence of smartwatch has attracted a lot of attention in the Internet of Things market which provides an excellent opportunity to improve human's lifestyle. However, the market share of smartwatches is still relatively low. Therefore, this study attempts to identify the factors that influence customers to adopt smartwatch. The proposed conceptual framework incorporates factors from unified theory of acceptance and use of technology (UTAUT2) - performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation and price value with additional determinants retrieved from related literature review - personal innovativeness, perceived privacy risk, healthology and design aesthetics. The proposed model serves as a basis for policy makers and smartwatch manufacturers to understand the important elements that might influence customers to purchase smartwatch.

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Cited By

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  • (2023)Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty ProgramsJournal of Aviation10.30518/jav.12391277:1(123-132)Online publication date: 17-Mar-2023
  • (2023)Data Transparency Design in Internet of Things: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2228997(1-23)Online publication date: 18-Jul-2023
  • (2022)Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspectiveUniversal Access in the Information Society10.1007/s10209-022-00937-023:1(345-364)Online publication date: 16-Nov-2022

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cover image ACM Other conferences
AISS '19: Proceedings of the 1st International Conference on Advanced Information Science and System
November 2019
253 pages
ISBN:9781450372916
DOI:10.1145/3373477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 January 2020

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Author Tags

  1. UTAUT2
  2. health management
  3. smartwatch adoption
  4. unified theory of acceptance and use of technology
  5. wearable device

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  • Research-article

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  • Sunway University

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AISS 2019

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AISS '19 Paper Acceptance Rate 41 of 95 submissions, 43%;
Overall Acceptance Rate 41 of 95 submissions, 43%

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Cited By

View all
  • (2023)Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty ProgramsJournal of Aviation10.30518/jav.12391277:1(123-132)Online publication date: 17-Mar-2023
  • (2023)Data Transparency Design in Internet of Things: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2228997(1-23)Online publication date: 18-Jul-2023
  • (2022)Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspectiveUniversal Access in the Information Society10.1007/s10209-022-00937-023:1(345-364)Online publication date: 16-Nov-2022

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