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SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction

Published: 29 October 2020 Publication History
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  • Abstract

    We demonstrate SoundLines, a mobile app designed to support children with visual impairments in exercising spatial exploration skills. This is achieved through multi-touch discovery of line segments on touchscreen, supported by sonification feedback. The approach is implemented as a game in which the child needs to guide a kitten to find its mother cat by following with a finger the line connecting them.

    References

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    Robin Brewer, Lisa Anthony, Quincy Brown, Germaine Irwin, Jaye Nias, and Berthel Tate. 2013. Using gamification to motivate children to complete empirical studies in lab environments. In Proceedings of the 12th international conference on interaction design and children. 388–391.
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    Craig Brown and Amy Hurst. 2012. VizTouch: automatically generated tactile visualizations of coordinate spaces. In International Conference on Tangible, Embedded and Embodied Interaction. ACM.
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    Cited By

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    • (2023)WordMelodies: Supporting the Acquisition of Literacy Skills by Children with Visual Impairment through a Mobile AppACM Transactions on Accessible Computing10.1145/356502916:1(1-19)Online publication date: 29-Mar-2023
    • (2022)Towards Understanding Sensory Substitution for Accessible Visualization: An Interview StudyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311482928:1(1084-1094)Online publication date: 1-Jan-2022
    • (2021)ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple ObjectsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445530(1-13)Online publication date: 6-May-2021

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      Published In

      cover image ACM Conferences
      ASSETS '20: Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility
      October 2020
      764 pages
      ISBN:9781450371032
      DOI:10.1145/3373625
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 29 October 2020

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      Author Tags

      1. Visual impairment
      2. multi touch interation
      3. spatial understanding.

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      • Demonstration
      • Research
      • Refereed limited

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      ASSETS '20
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      ASSETS '20 Paper Acceptance Rate 46 of 167 submissions, 28%;
      Overall Acceptance Rate 436 of 1,556 submissions, 28%

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      Cited By

      View all
      • (2023)WordMelodies: Supporting the Acquisition of Literacy Skills by Children with Visual Impairment through a Mobile AppACM Transactions on Accessible Computing10.1145/356502916:1(1-19)Online publication date: 29-Mar-2023
      • (2022)Towards Understanding Sensory Substitution for Accessible Visualization: An Interview StudyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311482928:1(1084-1094)Online publication date: 1-Jan-2022
      • (2021)ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple ObjectsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445530(1-13)Online publication date: 6-May-2021

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