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iNNk: A Multi-Player Game to Deceive a Neural Network

Published: 03 November 2020 Publication History

Abstract

This paper presents iNNK, a multiplayer drawing game where human players team up against an NN. The players need to successfully communicate a secret code word to each other through drawings, without being deciphered by the NN. With this game, we aim to foster a playful environment where players can, in a small way, go from passive consumers of NN applications to creative thinkers and critical challengers.

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Cited By

View all
  • (2023)Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction DesignProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582451(1-9)Online publication date: 12-Apr-2023
  • (2022)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerProceedings of the ACM on Human-Computer Interaction10.1145/35494826:CHI PLAY(1-26)Online publication date: 31-Oct-2022
  • (2021)Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble LearningProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472540(1-10)Online publication date: 3-Aug-2021
  • Show More Cited By

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    cover image ACM Conferences
    CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    November 2020
    435 pages
    ISBN:9781450375870
    DOI:10.1145/3383668
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 November 2020

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    Author Tags

    1. artificial intelligence
    2. game design
    3. machine learning
    4. neural network

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    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2023)Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction DesignProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582451(1-9)Online publication date: 12-Apr-2023
    • (2022)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI PlayerProceedings of the ACM on Human-Computer Interaction10.1145/35494826:CHI PLAY(1-26)Online publication date: 31-Oct-2022
    • (2021)Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble LearningProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472540(1-10)Online publication date: 3-Aug-2021
    • (2021)Improving Object Detection in Art Images Using Only Style Transfer2021 International Joint Conference on Neural Networks (IJCNN)10.1109/IJCNN52387.2021.9534264(1-8)Online publication date: 18-Jul-2021

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