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Decoding design agendas: an ethical design activity for middle school students

Published: 21 June 2020 Publication History

Abstract

If we expect our children to be driving technology design agendas in the future, we must first help them recognize that opinions and beliefs are baked into the technologies that we create and that these opinions may serve some groups of people more than others. In this paper, we discuss an ethical design activity completed by 19 middle school-aged children. The activity encourages students to see technical systems as socio-technical systems, to engage them in stakeholder analysis, and to apply ethical design tools in order to redesign YouTube. Results indicate students are capable of transforming into critical users and ethical designers of technology. They are able to recognize the underlying design agendas for popular technologies such as YouTube, identify stakeholders who shape those design agendas, and apply an array of tools to reimagine technologies in a more inclusive manner.

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cover image ACM Conferences
IDC '20: Proceedings of the Interaction Design and Children Conference
June 2020
642 pages
ISBN:9781450379816
DOI:10.1145/3392063
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 June 2020

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Author Tags

  1. K12
  2. STEM education
  3. design education
  4. ethical design
  5. recommender systems
  6. social media

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  • Research-article

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  • MIT Media Lab Consortia

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IDC '20
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IDC '20: Interaction Design and Children
June 21 - 24, 2020
London, United Kingdom

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Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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  • (2024)How to combine criticality with reflection? Scaffolding children's critical reflection in the case of anti-bullying interventionsProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685354(1-13)Online publication date: 13-Oct-2024
  • (2024)Promoting Criticality with Design Futuring with Young ChildrenProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685335(1-15)Online publication date: 13-Oct-2024
  • (2024)Emerging Technologies in Global South Classrooms: Teachers Imagining Future of EducationProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666109(234-247)Online publication date: 11-Aug-2024
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  • (2024)Gender literacy through the making processInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10064840:COnline publication date: 1-Jun-2024
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