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Corsican Twin: Authoring In Situ Augmented Reality Visualisations in Virtual Reality

Published: 02 October 2020 Publication History

Abstract

We introduce Corsican Twin, a tool for authoring augmented reality data visualisations in virtual reality using digital twins. The system provides users with the contextual information necessary to design embedded and situated data visualisations in a safe and convenient remote setting. We created system via a co-design process which involved people with little or no programming experience. Using the system, we illustrate three potential use cases for situated visualizations in the context of building maintenance, including: (1) on-site equipment debugging and diagnosis; (2) remote incident playback; and (3) operations simulations for future buildings. From feedback gathered during formative evaluations of our prototype tool with domain experts, we discuss implications, opportunities, and challenges for future in situ visualisation design tools.

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      cover image ACM Other conferences
      AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
      September 2020
      613 pages
      ISBN:9781450375351
      DOI:10.1145/3399715
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 02 October 2020

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      Author Tags

      1. Authoring Tool
      2. Immersive Analytics
      3. In situ Visualisation

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      AVI '20
      AVI '20: International Conference on Advanced Visual Interfaces
      September 28 - October 2, 2020
      Salerno, Italy

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      AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
      Overall Acceptance Rate 128 of 490 submissions, 26%

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      Cited By

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      • (2024)The Intelligent Libraries: Innovation for a Sustainable Knowledge System in the Fifth (5th) Industrial RevolutionLibri10.1515/libri-2023-0111Online publication date: 27-Jun-2024
      • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/3648613Online publication date: 20-Feb-2024
      • (2024)Situated Analytics Process and MantraExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650814(1-9)Online publication date: 11-May-2024
      • (2024)MineXR: Mining Personalized Extended Reality InterfacesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642394(1-17)Online publication date: 11-May-2024
      • (2024)Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public EnvironmentsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642049(1-21)Online publication date: 11-May-2024
      • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
      • (2024)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: Aug-2024
      • (2024)An Authoring Tool for Mixed Reality Interfaces for Digital Twins in ManufacturingAdvances in Production Management Systems. Production Management Systems for Volatile, Uncertain, Complex, and Ambiguous Environments10.1007/978-3-031-71633-1_27(380-393)Online publication date: 7-Sep-2024
      • (2024)Extended Reality as a Catalyst for Circular Economy Transition in the Built EnvironmentA Circular Built Environment in the Digital Age10.1007/978-3-031-39675-5_10(171-193)Online publication date: 4-Jan-2024
      • (2023)Authoring Interactive and Immersive Experiences Using Programming by DemonstrationProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583981(1-13)Online publication date: 3-Apr-2023
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