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extended-abstract

An Interactive Soundscape to Assist Group Walking Mindfulness Meditation

Published: 15 July 2020 Publication History

Abstract

Developing interactive soundscapes for walking meditation has the potential to bring new opportunities of research in human-computer interaction and design. In this paper, we present our case study Sound of Mind, an interactive ambient soundscape that is transformed by one of the participant's brainwave data in a group walking meditation practice.

References

[1]
[n. d.]. ([n. d.]). https://www.headspace.com/meditation/walking-meditation
[2]
Nassrin Hajinejad, Barbara Grüter, Licínio Roque, and Simon Bogutzky. 2016. GangKlang: Facilitating a movement-oriented walking experience through sonic interaction. In Proceedings of the Audio Mostly 2016. 202--208.
[3]
Thich Nhat Hanh and Nguyen Anh-Huong. 2006. Walking meditation. Sounds True.
[4]
Ozgun Eylul Iscen, Diane Gromala, and Maryam Mobini. 2014. Body image and body schema: Interaction design for and through embodied cognition. In International Conference on Human-Computer Interaction. Springer, 556--566.
[5]
Jon Kabat-Zinn. 2018. Falling awake: How to practice mindfulness in everyday life. Hachette UK.

Cited By

View all
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
  • (2023)Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses FeedbackAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610723(381-385)Online publication date: 8-Oct-2023
  • Show More Cited By

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Published In

cover image ACM Other conferences
MOCO '20: Proceedings of the 7th International Conference on Movement and Computing
July 2020
205 pages
ISBN:9781450375054
DOI:10.1145/3401956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

In-Cooperation

  • Rutgers University: Rutgers University

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 July 2020

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Author Tags

  1. Design
  2. Feedback
  3. Mental Health
  4. Sound
  5. Well-being

Qualifiers

  • Extended-abstract
  • Research
  • Refereed limited

Conference

MOCO '20
MOCO '20: 7th International Conference on Movement and Computing
July 15 - 17, 2020
NJ, Jersey City/Virtual, USA

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Overall Acceptance Rate 85 of 185 submissions, 46%

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Cited By

View all
  • (2024)The Body in Play: Dimensions of Embodiment in Design for PlayProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633379(1-12)Online publication date: 11-Feb-2024
  • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
  • (2023)Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses FeedbackAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610723(381-385)Online publication date: 8-Oct-2023
  • (2022)EnvironZen: Immersive Soundscapes via Augmented Footstep Sounds in Urban Areasi-com10.1515/icom-2022-002021:2(219-237)Online publication date: 19-Jul-2022
  • (2021)TranScent in Stillness: Exploring the Feasibility of Using Incense Art with Virtual Reality for MeditationProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483535(1-7)Online publication date: 13-Oct-2021
  • (2021)Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated GuideProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462070(1201-1214)Online publication date: 28-Jun-2021
  • (2020)Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness MeditatorsProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441052(379-391)Online publication date: 2-Dec-2020

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