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Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality

Published: 08 May 2021 Publication History

Abstract

Augmented Reality (AR) has the potential to revolutionize our workspaces, since it considerably extends the limits of current displays while keeping users aware of their collaborators and surroundings. Collective activities like brainstorming and sensemaking often use space for arranging documents and information and thus will likely benefit from AR-enhanced offices. Until now, there has been very little research on how the physical surroundings might affect virtual content placement for collaborative sensemaking. We therefore conducted an initial study with eight participants in which we compared two different room settings for collaborative image categorization regarding content placement, spatiality, and layout. We found that participants tend to utilize the room’s vertical surfaces as well as the room’s furniture, particularly through edges and gaps, for placement and organization. We also identified three different spatial layout patterns (panoramic-strip, semi-cylindrical layout, furniture-based distribution) and observed the usage of temporary storage spaces specifically for collaboration.

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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
  • (2024)Exploring Spatial Organization Strategies for Virtual Content in Mixed Reality EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638181(1-6)Online publication date: 11-May-2024
  • (2023)Embodied Provenance for Immersive SensemakingProceedings of the ACM on Human-Computer Interaction10.1145/36264717:ISS(198-216)Online publication date: 1-Nov-2023
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cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
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Published: 08 May 2021

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Author Tags

  1. content organization
  2. grouping
  3. physical environment
  4. sensemaking
  5. spatiality
  6. user study

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  • Refereed limited

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  • Deutsche Forschungsgemeinschaftgemeinschaft

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Cited By

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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
  • (2024)Exploring Spatial Organization Strategies for Virtual Content in Mixed Reality EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638181(1-6)Online publication date: 11-May-2024
  • (2023)Embodied Provenance for Immersive SensemakingProceedings of the ACM on Human-Computer Interaction10.1145/36264717:ISS(198-216)Online publication date: 1-Nov-2023
  • (2023)Visualization Placement for Outdoor Augmented Data ToursProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614518(1-14)Online publication date: 13-Oct-2023
  • (2023)Spatiality and Semantics - Towards Understanding Content Placement in Mixed RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585853(1-8)Online publication date: 19-Apr-2023
  • (2023)Defining Embodied Provenance for Immersive SensemakingExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585691(1-7)Online publication date: 19-Apr-2023
  • (2023)DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and SpacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580827(1-17)Online publication date: 19-Apr-2023
  • (2023)Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement AnalysisProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580715(1-15)Online publication date: 19-Apr-2023
  • (2023)Exploring the Evolution of Sensemaking Strategies in Immersive Space to ThinkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320735729:12(5294-5307)Online publication date: 1-Dec-2023
  • (2023)Uncovering Best Practices in Immersive Space to Think2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00126(1094-1103)Online publication date: 16-Oct-2023
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