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Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms

Published: 08 May 2021 Publication History
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Cited By

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  • (2024)Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertensionDIGITAL HEALTH10.1177/2055207624126521710Online publication date: 2-Aug-2024
  • (2023)Designing Interactive Experiences For Gut Health Engagement and ReflectionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3577058(1-6)Online publication date: 19-Apr-2023
  • (2022)Are We Healthier Together? Two Strategies for Supporting Macronutrient Assessment Skills and How the Crowd Can Help (or Not)Proceedings of the ACM on Human-Computer Interaction10.1145/35555936:CSCW2(1-25)Online publication date: 11-Nov-2022

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cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
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Published: 08 May 2021

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  1. Avatars
  2. community board
  3. crowdsourcing
  4. gamification
  5. macronutrients
  6. meal photos.
  7. nutritional engagement
  8. social

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Cited By

View all
  • (2024)Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertensionDIGITAL HEALTH10.1177/2055207624126521710Online publication date: 2-Aug-2024
  • (2023)Designing Interactive Experiences For Gut Health Engagement and ReflectionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3577058(1-6)Online publication date: 19-Apr-2023
  • (2022)Are We Healthier Together? Two Strategies for Supporting Macronutrient Assessment Skills and How the Crowd Can Help (or Not)Proceedings of the ACM on Human-Computer Interaction10.1145/35555936:CSCW2(1-25)Online publication date: 11-Nov-2022

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