Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3416797.3416806acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicemtConference Proceedingsconference-collections
research-article

A Haptic Feedback Device Reduces Dizziness in Users Watching a Virtual Reality Video

Published: 01 October 2020 Publication History

Abstract

The purpose of this study was to investigate methods by which to reduce the dizziness that people experience when watching virtual reality (VR) videos. VR technology is being used in increasing numbers of fields, but a phenomenon that causes dizziness is common. A head-mounted display (HMD) is the device generally worn for viewing virtual reality videos. HMDs put the screen close to the eyes, and users often feel pressure and also experience dizziness. The feeling of dizziness is a result of the unique constitution of each person. In this work, different subjects were selected based on their level of physical fitness. This research showed that haptic feedback caused by vibration during the viewing process can help reduce dizziness. We designed a vibration device, which was mounted on the HMD headband. Through sensing audio from the video, the vibrator is triggered, and the feeling of vibration is feed back to the haptic device. In the study, we used four vibration points, A1, A2, O1, and O2 near the areas of the brain affected by the detection points. The head is a highly sensitive organ that experiences a tactile sensation due to the vibration of the headband when an individual is watching a VR movie, thereby causing inconsistent visual and body perceptions. We found in the current research that the dizziness felt when watching VR video is caused by the inconsistency between visual and cognitive experiences. Typically, the tactile sensation can reduce such cognitive sensations and lower the degree of dizziness experienced by the wearer.

References

[1]
Akiduki, H., Nishiike, S., Watanabe, H., Matsuoka, K., Kubo, T., & Takeda, N. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters, 340(3), 197-200. DOI=https://doi.org/10.1016/S0304-3940(03)00098-3
[2]
Biocca, F. 1992. Will simulation sickness slow down the diffusion of virtual environment technology?. Presence: Teleoperators & Virtual Environments, 1(3), 334-343. DOI= https://doi.org/10.1162/pres.1992.1.3.334
[3]
Bowman, D. A., & McMahan, R. P. 2007. Virtual reality: how much immersion is enough?. Computer, 40(7), 36-43. DOI= http://doi.org/10.1109/MC.2007.257
[4]
Castronovo, F., Nikolic, D., Liu, Y., & Messner, J. 2013, October. An evaluation of immersive virtual reality systems for design reviews. In Proceedings of the 13th international conference on construction applications of virtual reality (Vol. 47). DOI= http://doi.org/10.24928/JC3-2017/0006
[5]
Hettinger, L. J., & Riccio, G. E. 1992. Visually induced motion sickness in virtual environments. Presence: Teleoperators & Virtual Environments, 1(3), 306-310. DOI= http://doi.org/10.1162/pres.1992.1.3.306
[6]
Hettinger, L. J., Nolan, M. D., Kennedy, R. S., Berbaum, K. S., Schnitzius, K. P., & Edinger, K. M. (1987, September). Visual display factors contributing to simulator sickness. In Proceedings of the Human Factors Society Annual Meeting (Vol. 31, No. 5, pp. 497-501). Sage CA: Los Angeles, CA: SAGE Publications. DOI= http://doi.org/10.1177/154193128703100503
[7]
Kennedy, R. S., Berbaum, K. S., Dunlap, W. P., & Hettinger, L. J. (1996, October). Developing automated methods to quantify the visual stimulus for cybersickness. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 40, No. 22, pp. 1126-1130). Sage CA: Los Angeles, CA: SAGE Publications. DOI= http://doi.org/10.1177/154193129604002204
[8]
Klem, G. H., Lüders, H. O., Jasper, H. H., & Elger, C. 1999. The ten-twenty electrode system of the International Federation. Electroencephalogr Clin Neurophysiol, 52(3), 3-6. DOI= http://doi.org/10.1016/j.neucli.2006.11.004
[9]
Mel Slater and Sylvia Wilbur. 1997. A framework for immersive virtual environments five: Speculations on the role of presence in virtual environments. Presence: Teleoper. Virtual Environ. 6, 6 (December 1997), 603–616. DOI= https://doi.org/10.1162/pres.1997.6.6.603
[10]
Nichols, S., & Patel, H. 2002. Health and safety implications of virtual reality: a review of empirical evidence. Applied ergonomics, 33(3), 251-271. DOI=
[11]
Pavlou, M., Davies, R. A., & Bronstein, A. M. 2006. The assessment of increased sensitivity to visual stimuli in patients with chronic dizziness. Journal of Vestibular Research, 16(4, 5), 223-231. DOI= http://doi.org/10.18502/avr.v28i2.862
[12]
Reason, J. T., & Benson, A. J. 1978. Voluntary movement control and adaptation to cross-coupled stimulation. Aviation, space, and environmental medicine. DOI= http://doi.org/10.3357/ASEM.2876.2012
[13]
Regan, E. C., & Price, K. R. 1994. The frequency of occurrence and severity of side-effects of immersion virtual reality. Aviation, Space, and Environmental Medicine. DOI= http://doi.org/10.3357/ASEM.2277.2008
[14]
Spector, A. Z. 1989. Achieving application requirements. In Distributed Systems, S. Mullender, Ed. ACM Press Frontier Series. ACM, New York, NY, 19-33. DOI= http://doi.acm.org/10.1145/90417.90738.

Cited By

View all
  • (2021)A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR DizzinessHCI International 2021 - Posters10.1007/978-3-030-78642-7_51(375-380)Online publication date: 3-Jul-2021

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ICEMT '20: Proceedings of the 4th International Conference on Education and Multimedia Technology
July 2020
268 pages
ISBN:9781450388375
DOI:10.1145/3416797
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2020

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Dizziness, Vibration, Somatosensory
  2. Virtual Reality, Haptic

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

ICEMT 2020

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)27
  • Downloads (Last 6 weeks)3
Reflects downloads up to 03 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2021)A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR DizzinessHCI International 2021 - Posters10.1007/978-3-030-78642-7_51(375-380)Online publication date: 3-Jul-2021

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media