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Research on the Display of Material Cultural Heritage with the Use of VR Animation: A Case Study of the Carved Stone Generals in Ming Xiaoling Mausoleum

Published: 23 January 2021 Publication History

Abstract

In order to meet most viewers desire for realizing “a visit from a long distance” and accomplish the breakthrough of limitations in traditional cultural relics display, the carved stone generals in Ming Xiaoling Mausoleum are taken as the subject of this case study, aiming to carry out research on strengths of VR animation in terms of material cultural heritage display. Combined with the literature and pictures, the Maya and Zbrush digitally restored the carved stone generals in Ming Xiaoling Mausoleum. UE4 realizes the construction of the scene and the output of the final effect. Compared with the traditional cultural relics display, the biggest advantage of VR animation display is that it is not restricted by the region, and can be viewed on the VR device anytime and anywhere. At the same time, the results of the questionnaire survey show that most viewers are satisfied with the display results of VR animation in the material heritage, and the true restoration of the scene construction and good interactive functions are the key points to increase the viewer's experience.

References

[1]
Gu Lipeng. 2020. The application and function of three - dimensional digital technology in the protection of cultural relics. J. Identification and Appreciation of Cultural Relics. (Feb. 2020), 74-76.
[2]
Yang Xiangmin, Zhang Jin.2020. Digital Protection and Design of Stone Carving Art in Southern Dynasty. J. Art & Design. (Feb.2020), 130-131
[3]
Ge Huaidong, Deng Shuyang. 2014. A Research on 3-D Dightalization Protection and Virtual Recover of Tomb Stone Sculptures of Southern Dynasties. J. Urban Geotechnical Investigation & Surveying. 14-16+27
[4]
Hu, QW (Hu, Qingwu),Yu, DB (Yu, Dengbo),Wang, SH (Wang, Shaohua),Fu, CW (Fu, Caiwu),Ai, MY (Ai, Mingyao) ; Wang, WD (Wang, Wende). 2017. Hybrid three-dimensional representation based on panoramic images and three-dimensional models for a virtual museum: Data collection, model, and visualization, J, INFORMATION VISUALIZATION. (126-138)
[5]
Wu Dongsheng.2012. Artistic style of carved stone figures in Ming Xiaoling Mausoleum. Doctoral Thesis, University of Nanjing.
[6]
Zheng Xu. 2017. VR animation design based on the game engine. Doctoral Thesis, University of Shaanxi Normal.

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ICCCV '20: Proceedings of the 3rd International Conference on Control and Computer Vision
August 2020
114 pages
ISBN:9781450388023
DOI:10.1145/3425577
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 January 2021

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  1. Carved Stone Figures in Ming Xiaoling Mausoleum
  2. Game Engine Animation
  3. Material Cultural Heritage Protection
  4. VR Animation
  5. VR Cultural Relics Protection

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