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Demonstrating Thermal Flux: Using Mixed Reality to Extend Human Sight by Thermal Vision

Published: 22 November 2020 Publication History

Abstract

Human vision underlies several constraints in its spatial, temporal and spectral resolution. One limitation is the visual sensation of temperatures, which can be a useful addition for human sight in education or work scenarios. This demo presents how mixed reality applications can virtually superimpose objects’ thermal properties with the physical world into a coherent environment. We present a prototype that utilizes either a smartphone or a head-mounted display to mediate thermal flux. We show the feasibility of our prototype in the context of a physics lab experiment that fosters the understanding of heat conduction for different materials. We envision thermal vision as an addition to the human sight that can be accomplished with already available technologies. Finally, we discuss how our prototype can be designed as a context-aware in-situ interface that toggles between regular and thermal vision.

Supplementary Material

MP4 File (p348-knierim-video.mp4)

References

[1]
Yomna Abdelrahman, Albrecht Schmidt, and Pascal Knierim. 2017. Snake View: Exploring Thermal Imaging as a Vision Extender in Mountains. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers(Maui, Hawaii) (UbiComp ’17). Association for Computing Machinery, New York, NY, USA, 1067–1071. https://doi.org/10.1145/3123024.3124450
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Elham Beheshti, David Kim, Gabrielle Ecanow, and Michael S. Horn. 2017. Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 1583–1594. https://doi.org/10.1145/3025453.3025479
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M. Billinghurst and A. Duenser. 2012. Augmented Reality in the Classroom. Computer 45, 7 (2012), 56–63.
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N. D. Finkelstein, W. K. Adams, C. J. Keller, P. B. Kohl, K. K. Perkins, N. S. Podolefsky, S. Reid, and R. LeMaster. 2005. When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. Phys. Rev. ST Phys. Educ. Res.(2005).
[5]
Francisco Kiss, Paweł W. Woźniak, Verena Biener, Pascal Kierim, and Albrecht Schmidt. 2020. VUM: Understanding Requirements for a Virtual Ubiquitous Microscope. In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia(Duisburg-Essen, Germany) (MUM ’20). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3428361.3428386
[6]
Pascal Knierim, Francisco Kiss, Maximilian Rauh, and Albrecht Schmidt. 2020. Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality. In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia (Duisburg-Essen, Germany) (MUM ’20). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3428361.3428379
[7]
Pascal Knierim, Thomas Kosch, Matthias Hoppe, and Albrecht Schmidt. 2018. Challenges and Opportunities of Mixed Reality Systems in Education. In Mensch und Computer 2018 - Workshopband. Dresden.
[8]
Pascal Knierim, Thomas Kosch, Gabrielle LaBorwit, and Albrecht Schmidt. 2020. Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception Using Augmented Reality. In Proceedings of the Augmented Humans International Conference (Kaiserslautern, Germany) (AHs ’20). Association for Computing Machinery, New York, NY, USA, Article 2, 5 pages. https://doi.org/10.1145/3384657.3384659
[9]
Thomas Kosch, Pascal Knierim, Paweł W. Woźniak, and Albrecht Schmidt. 2017. Chances and Challenges of Using Assistive Systems in Education. In Mensch und Computer 2017 - Workshopband, Manuel Burghardt, Raphael Wimmer, Christian Wolff, and Christa Womser-Hacker (Eds.). Gesellschaft für Informatik e.V., Regensburg.
[10]
Adam Nowak, Pascal Knierim, Andrzej Romanowski, Albrecht Schmidt, and Thomas Kosch. 2020. What Does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–7. https://doi.org/10.1145/3334480.3382890
[11]
M. E. C. Santos, A. Chen, T. Taketomi, G. Yamamoto, J. Miyazaki, and H. Kato. 2014. Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation. IEEE Transactions on Learning Technologies 7, 1 (Jan 2014), 38–56.
[12]
MP Strzys, S Kapp, M Thees, Jochen Kuhn, P Lukowicz, P Knierim, and A Schmidt. 2017. Augmenting the thermal flux experiment: A mixed reality approach with the HoloLens. The Physics Teacher 55, 6 (2017), 376–377.

Cited By

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  • (2024)Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) QuestionnaireProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642631(1-13)Online publication date: 11-May-2024
  • (2022)ElectronicsAR: Design and Evaluation of a Mobile and Tangible High-Fidelity Augmented Electronics ToolkitProceedings of the ACM on Human-Computer Interaction10.1145/35677406:ISS(700-721)Online publication date: 14-Nov-2022
  • (2022)ARm HapticsProceedings of the ACM on Human-Computer Interaction10.1145/35467286:MHCI(1-18)Online publication date: 20-Sep-2022
  • Show More Cited By

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Published In

cover image ACM Other conferences
MUM '20: Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia
November 2020
353 pages
ISBN:9781450388702
DOI:10.1145/3428361
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 November 2020

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Author Tags

  1. Augmented Sight
  2. Education
  3. Mixed Reality
  4. Thermal Vision

Qualifiers

  • Demonstration
  • Research
  • Refereed limited

Funding Sources

  • European Unions Horizon 2020 Programme
  • German Federal Ministry of Education and Research

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MUM 2020

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2024)Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) QuestionnaireProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642631(1-13)Online publication date: 11-May-2024
  • (2022)ElectronicsAR: Design and Evaluation of a Mobile and Tangible High-Fidelity Augmented Electronics ToolkitProceedings of the ACM on Human-Computer Interaction10.1145/35677406:ISS(700-721)Online publication date: 14-Nov-2022
  • (2022)ARm HapticsProceedings of the ACM on Human-Computer Interaction10.1145/35467286:MHCI(1-18)Online publication date: 20-Sep-2022
  • (2020)Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented RealityProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428379(299-305)Online publication date: 22-Nov-2020

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