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Use of Digital Tools to Promote Understanding of the Learning Process in the Tower of Hanoi Game

Published: 01 March 2021 Publication History

Abstract

Better knowledge of learning trajectories contributes to better assertive interventions during learning. New technological opportunities contribute to a better understanding of these trajectories and represent benefits for the design of tools that consider diverse populations and diverse expressions of language during learning. The paper explores the trajectories generated by users during the solution of the Hanoi Towers game. The trajectories' data of the game, which exceed twenty thousand records, were obtained from the virtual implementation of the game. The data's representation was done using heat maps. The data shows trends in the exploration of the problem space and differences in the exploration according to the number of attempts made. The document raises two hypotheses about learning trajectories whose analysis is based on the behavior of large volumes of data and recognizes the potential of Big Data in the field of mathematics education.

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Cited By

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  • (2024)Uso de Jogo Digital em Aula de Matemática: um desafio para engajar os alunos no aprendizadoPerspectivas da Educação Matemática10.46312/pem.v17i48.2041517:48(1-22)Online publication date: 9-Dec-2024
  • (2022)Effect of the Scaffolding Done by a BDI Agent on the Evolution of Learning TrajectoriesMethodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference10.1007/978-3-031-20257-5_4(33-42)Online publication date: 19-Nov-2022
  • (2021)Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical GamesMethodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference10.1007/978-3-030-86618-1_16(156-165)Online publication date: 8-Sep-2021

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cover image ACM Other conferences
ICBDR '20: Proceedings of the 4th International Conference on Big Data Research
November 2020
110 pages
ISBN:9781450387750
DOI:10.1145/3445945
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 March 2021

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Author Tags

  1. Hypothetical Learning Trajectories
  2. Mathematics Education
  3. Technology and Education

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View all
  • (2024)Uso de Jogo Digital em Aula de Matemática: um desafio para engajar os alunos no aprendizadoPerspectivas da Educação Matemática10.46312/pem.v17i48.2041517:48(1-22)Online publication date: 9-Dec-2024
  • (2022)Effect of the Scaffolding Done by a BDI Agent on the Evolution of Learning TrajectoriesMethodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference10.1007/978-3-031-20257-5_4(33-42)Online publication date: 19-Nov-2022
  • (2021)Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical GamesMethodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference10.1007/978-3-030-86618-1_16(156-165)Online publication date: 8-Sep-2021

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