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Predicting Game Difficulty and Engagement Using AI Players

Published: 06 October 2021 Publication History
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  • Abstract

    This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. We have previously demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game difficulty and player engagement, operationalized as average pass and churn rates. We improve this approach by enhancing DRL with Monte Carlo Tree Search (MCTS). We also motivate an enhanced selection strategy for predictor features, based on the observation that an AI agent's best-case performance can yield stronger correlations with human data than the agent's average performance. Both additions consistently improve the prediction accuracy, and the DRL-enhanced MCTS outperforms both DRL and vanilla MCTS in the hardest levels. We conclude that player modelling via automated playtesting can benefit from combining DRL and MCTS. Moreover, it can be worthwhile to investigate a subset of repeated best AI agent runs, if AI gameplay does not yield good predictions on average.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
    CHI PLAY
    September 2021
    1535 pages
    EISSN:2573-0142
    DOI:10.1145/3490463
    Issue’s Table of Contents
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    Published: 06 October 2021
    Published in PACMHCI Volume 5, Issue CHI PLAY

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    Author Tags

    1. ai playtesting
    2. churn prediction
    3. difficulty
    4. feature selection
    5. game ai
    6. pass rate prediction
    7. player engagement
    8. player modelling

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