Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences

Published: 18 October 2021 Publication History

Abstract

Recent advances in 3D reconstruction technology allow people to capture and share their experiences in 3D. However, little is known about people's sharing preferences and privacy concerns for these reconstructed experiences. To fill this gap, we first present ReliveReality, an experience-sharing method utilizing deep learning-based computer vision techniques to reconstruct clothed humans and 3D environments and estimate 3D pose with only a RGB camera. ReliveReality can be integrated into social virtual environments, allowing others to socially relive a shared experience by moving around the experience from different perspectives, on desktop or in VR. We conducted a 44-participant within-subject study to compare ReliveReality to viewing recorded videos, and to a ReliveReality version with blurring obfuscation. Our results shed light on how people identify with reconstructed avatars, how obfuscation affects reliving experiences, and sharing preferences and privacy concerns for reconstructed experiences. We propose design implications for addressing these issues.

Supplementary Material

MP4 File (v5cscw337vf.mp4)
Supplemental video

References

[1]
2018. AliceVision: Photogrammetry Pipeline. https://alicevision.org/photogrammetry.
[2]
Ilya Afanasyev, Artur Sagitov, and Evgeni Magid. 2015. ROS-based SLAM for a Gazebo-simulated mobile robot in image-based 3D model of indoor environment. In International Conference on Advanced Concepts for Intelligent Vision Systems. Springer, 273--283.
[3]
Sun Joo-Grace Ahn and Jeremy Bailenson. 2011. Self-endorsing versus other-endorsing in virtual environments: the effect on brand attitude and purchase intention. Journal of Advertising 40 (01 2011), 93--106. https://doi.org/10.2307/23048707
[4]
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll. 2019. Learning to reconstruct people in clothing from a single RGB camera. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 1175--1186.
[5]
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll. 2018. Detailed human avatars from monocular video. In 2018 International Conference on 3D Vision (3DV). IEEE, 98--109.
[6]
J. Aronson. 1994. A pragmatic view of thematic analysis. The Qualitative Report 2 (1994).
[7]
Laura Aymerich-Franch, René Kizilcec, and Jeremy Bailenson. 2014. The Relationship between Virtual Self Similarity and Social Anxiety. Frontiers in human neuroscience 8 (11 2014), 944. https://doi.org/10.3389/fnhum.2014.00944
[8]
Jeremy N. Bailenson, Andrew C. Beall, Jack Loomis, Jim Blascovich, and Matthew Turk. 2004. Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments. Presence: Teleoper. Virtual Environ. 13, 4 (Aug. 2004), 428--441. http://dx.doi.org/10.1162/1054746041944803
[9]
Jaime Banks and Nicholas Bowman. 2016. Emotion, anthropomorphism, realism, control: Validation of a merged metric for player--avatar interaction (PAX). Computers in Human Behavior 54 (01 2016), 215--223. https://doi.org/10.1016/j.chb.2015.07.030
[10]
Katherine Bessière, A Seay, and Sara Kiesler. 2007. The Ideal Elf: Identity Exploration in World of Warcraft. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 10 (09 2007), 530--5. https://doi.org/10.1089/cpb.2007.9994
[11]
Federica Bogo, Michael J Black, Matthew Loper, and Javier Romero. 2015. Detailed full-body reconstructions of moving people from monocular RGB-D sequences. In Proceedings of the IEEE International Conference on Computer Vision. 2300--2308.
[12]
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J Black. 2016. Keep it SMPL: Automatic estimation of 3D human pose and shape from a single image. In European Conference on Computer Vision. Springer, 561--578.
[13]
Michael Boyle, Christopher Edwards, and Saul Greenberg. 2000. The Effects of Filtered Video on Awareness and Privacy. In Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work (Philadelphia, Pennsylvania, USA) (CSCW '00). Association for Computing Machinery, New York, NY, USA, 1--10. https://doi.org/10.1145/358916.358935
[14]
Kelly E. Caine. 2009. Exploring everyday privacy behaviors and misclosures. In Ph.D. Dissertation. Georgia Institute of Technology.
[15]
Zhe Cao, Gines Hidalgo, Tomas Simon, Shih-En Wei, and Yaser Sheikh. 2019. OpenPose: realtime multi-person 2D pose estimation using Part Affinity Fields. IEEE transactions on pattern analysis and machine intelligence 43, 1 (2019), 172--186.
[16]
Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh. 2017. Realtime multi-person 2d pose estimation using part affinity fields. In Proceedings of the IEEE conference on computer vision and pattern recognition. 7291--7299.
[17]
Ching-Hang Chen and Deva Ramanan. 2017. 3d human pose estimation= 2d pose estimation+ matching. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 7035--7043.
[18]
Jonathan Cohen. 2001. Defining identification: A theoretical look at the identification of audiences with media characters. Mass communication & society 4, 3 (2001), 245--264.
[19]
AB Costello and Osborne Jason. 2005. Best Practices in Exploratory Factor Analysis: Four Recommendations for Getting the Most From Your Analysis. Practical Assessment, Research & Evaluation 10 (01 2005), 1--9.
[20]
Rishabh Dabral, Anurag Mundhada, Uday Kusupati, Safeer Afaque, Abhishek Sharma, and Arjun Jain. 2018. Learning 3d human pose from structure and motion. In Proceedings of the European Conference on Computer Vision (ECCV). 668--683.
[21]
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, and Greg Wadley. 2009. Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds (CHI '09). Association for Computing Machinery, New York, NY, USA, 1151--1160. https://doi.org/10.1145/1518701.1518877
[22]
Hongchao Fan, Wei Yao, and Qing Fu. 2014. Segmentation of sloped roofs from airborne LiDAR point clouds using ridge-based hierarchical decomposition. Remote Sensing 6, 4 (2014), 3284--3301.
[23]
Hao-Shu Fang, Shuqin Xie, Yu-Wing Tai, and Cewu Lu. 2017. Rmpe: Regional multi-person pose estimation. In Proceedings of the IEEE International Conference on Computer Vision. 2334--2343.
[24]
Jesse Fox and Jeremy Bailenson. 2009. Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors. Media Psychology - MEDIA PSYCHOL 12 (03 2009), 1--25. https://doi.org/10.1080/15213260802669474
[25]
Guo Freeman and Divine Maloney. 2021. Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 4, CSCW3 (2021), 1--27.
[26]
Erving Goffman. 1959. The Presentation of Self in Everyday Life. Anchor.
[27]
Mar Gonzalez-Franco, Zelia Egan, Matthew Peachey, Angus Antley, Tanmay Randhavane, Payod Panda, Yaying Zhang, Cheng Yao Wang, Derek F Reilly, Tabitha C Peck, et al. 2020. MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. In 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 91--98.
[28]
Mar Gonzalez-Franco, Anthony Steed, Steve Hoogendyk, and Eyal Ofek. 2020. Using facial animation to increase the enfacement illusion and avatar self-identification. IEEE transactions on visualization and computer graphics 26, 5 (2020), 2023--2029.
[29]
M.S. Granovetter. 1973. The Strength of Weak Ties. 78, 6 (1973), 1360--1380.
[30]
Pranay Gupta, Anirudh Thatipelli, Aditya Aggarwal, Shubh Maheshwari, Neel Trivedi, Sourav Das, and Ravi Kiran Sarvadevabhatla. 2020. Quo Vadis, Skeleton Action Recognition ? arXiv:2007.02072 [cs.CV]
[31]
Rakibul Hasan, Yifang Li, Eman Hassan, Kelly Caine, David J. Crandall, Roberto Hoyle, and Apu Kapadia. 2019. Can Privacy Be Satisfying? On Improving Viewer Satisfaction for Privacy-Enhanced Photos Using Aesthetic Transforms. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--13. https://doi.org/10.1145/3290605.3300597
[32]
Carrie Heeter. 1992. Being there: The subjective experience of presence. Presence: Teleoperators & Virtual Environments 1, 2 (1992), 262--271.
[33]
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung. 2020. ARCH: Animatable Reconstruction of Clothed Humans. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 3093--3102.
[34]
Scott E. Hudson and Ian Smith. 1996. Techniques for Addressing Fundamental Privacy and Disruption Tradeoffs in Awareness Support Systems. In Proceedings of the 1996 ACM Conference on Computer Supported Cooperative Work (Boston, Massachusetts, USA) (CSCW '96). Association for Computing Machinery, New York, NY, USA, 248--257. https://doi.org/10.1145/240080.240295
[35]
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu. 2013. Human3. 6m: Large scale datasets and predictive methods for 3d human sensing in natural environments. IEEE transactions on pattern analysis and machine intelligence 36, 7 (2013), 1325--1339.
[36]
Sasa Junuzovic, Kori Inkpen, John Tang, Mara Sedlins, and Kristie Fisher. 2012. To see or not to see: a study comparing four-way avatar, video, and audio conferencing for work. In Proceedings of the 17th ACM international conference on Supporting group work. 31--34.
[37]
Sanjay Kairam, Mike Brzozowski, David Huffaker, and Ed Chi. 2012. Talking in Circles: Selective Sharing in Google+. Association for Computing Machinery, New York, NY, USA.
[38]
Sanjay Kairam, Joseph 'Jofish' Kaye, John Alexis Guerra-Gomez, and David A. Shamma. 2016. Snap Decisions? How Users, Content, and Aesthetics Interact to Shape Photo Sharing Behaviors (CHI '16). Association for Computing Machinery, New York, NY, USA, 113--124. https://doi.org/10.1145/2858036.2858451
[39]
Angjoo Kanazawa, Jason Y Zhang, Panna Felsen, and Jitendra Malik. 2019. Learning 3d human dynamics from video. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 5614--5623.
[40]
Zhizhong Kang, Juntao Yang, Zhou Yang, and Sai Cheng. 2020. A Review of Techniques for 3D Reconstruction of Indoor Environments. ISPRS International Journal of Geo-Information 9, 5 (2020), 330.
[41]
Sung Yeun Kim. 2014. "That's me in the game": Being present and identifying avatar. In Ph.D. Dissertation. Syracuse University.
[42]
Muhammed Kocabas, Nikos Athanasiou, and Michael J Black. 2020. VIBE: Video inference for human body pose and shape estimation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 5253--5263.
[43]
Jordan Koulouris, Zoe Jeffery, James Best, Eamonn O'Neill, and Christof Lutteroth. 2020. Me vs. Super (wo) man: Effects of Customization and Identification in a VR Exergame. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--17.
[44]
Dong Dong Li, Albert Kien Liau, and Angeline Khoo. 2013. Player--Avatar Identification in video gaming: Concept and measurement. Computers in Human Behavior 29, 1 (2013), 257--263.
[45]
Yifang Li, Nishant Vishwamitra, Hongxin Hu, and Kelly Caine. 2020. Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--14. https://doi.org/10.1145/3313831.3376498
[46]
Yifang Li, Nishant Vishwamitra, Bart P. Knijnenburg, Hongxin Hu, and Kelly Caine. 2017. Effectiveness and Users' Experience of Obfuscation as a Privacy-Enhancing Technology for Sharing Photos. Proc. ACM Hum.-Comput. Interact. 1, CSCW, Article 67 (Dec. 2017), 24 pages. https://doi.org/10.1145/3134702
[47]
Yabing Liu, Krishna P. Gummadi, Balachander Krishnamurthy, and Alan Mislove. 2011. Analyzing Facebook privacy settings: User expectations vs. reality. Proceedings of the ACM SIGCOMM Internet Measurement Conference, IMC (11 2011). https://doi.org/10.1145/2068816.2068823
[48]
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black. 2015. SMPL: A skinned multi-person linear model. ACM transactions on graphics (TOG) 34, 6 (2015), 1--16.
[49]
Julieta Martinez, Rayat Hossain, Javier Romero, and James J Little. 2017. A simple yet effective baseline for 3d human pose estimation. In Proceedings of the IEEE International Conference on Computer Vision. 2640--2649.
[50]
Dushyant Mehta, Oleksandr Sotnychenko, Franziska Mueller, Weipeng Xu, Mohamed Elgharib, Pascal Fua, Hans-Peter Seidel, Helge Rhodin, Gerard Pons-Moll, and Christian Theobalt. 2020. XNect: Real-time multi-person 3D motion capture with a single RGB camera. ACM Transactions on Graphics (TOG) 39, 4 (2020), 82--1.
[51]
Dushyant Mehta, Srinath Sridhar, Oleksandr Sotnychenko, Helge Rhodin, Mohammad Shafiei, Hans-Peter Seidel, Weipeng Xu, Dan Casas, and Christian Theobalt. 2017. Vnect: Real-time 3d human pose estimation with a single rgb camera. ACM Transactions on Graphics (TOG) 36, 4 (2017), 1--14.
[52]
Edward M Mikhail, James S Bethel, and J Chris McGlone. 2001. Introduction to modern photogrammetry. New York (2001), 19.
[53]
Emily Moyer-Gusé, Adrienne H Chung, and Parul Jain. 2011. Identification with characters and discussion of taboo topics after exposure to an entertainment narrative about sexual health. Journal of communication 61, 3 (2011), 387--406.
[54]
Richard A Newcombe, Dieter Fox, and Steven M Seitz. 2015. Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time. In Proceedings of the IEEE conference on computer vision and pattern recognition. 343--352.
[55]
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon. 2011. KinectFusion: Real-time dense surface mapping and tracking. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality. IEEE, 127--136.
[56]
Helen Nissenbaum. 2004. Privacy As Contextual Integrity. Washington Law Review 79 (05 2004).
[57]
Anne Oeldorf-Hirsch and S. Shyam Sundar. 2016. Social and Technological Motivations for Online Photo Sharing. Journal of Broadcasting and Electronic Media 60 (10 2016), 624--642. https://doi.org/10.1080/08838151.2016.1234478
[58]
D. Parmar, J. Isaac, S. V. Babu, N. D'Souza, A. E. Leonard, S. Jörg, K. Gundersen, and S. B. Daily. 2016. Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. In 2016 IEEE Virtual Reality (VR). 131--140.
[59]
Dario Pavllo, Christoph Feichtenhofer, David Grangier, and Michael Auli. 2019. 3d human pose estimation in video with temporal convolutions and semi-supervised training. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 7753--7762.
[60]
Sandra Petronio. 2015. Communication Privacy Management Theory. American Cancer Society, 1--9. https://doi.org/10.1002/9781118540190.wbeic132 arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1002/9781118540190.wbeic132
[61]
Gerard Pons-Moll, Sergi Pujades, Sonny Hu, and Michael J Black. 2017. ClothCap: Seamless 4D clothing capture and retargeting. ACM Transactions on Graphics (TOG) 36, 4 (2017), 1--15.
[62]
Yasmeen Rashidi, Tousif Ahmed, Felicia Patel, Emily Fath, Apu Kapadia, Christena Nippert-Eng, and Norman Makoto Su. 2018. "You don't want to be the next meme": College Students' Workarounds to Manage Privacy in the Era of Pervasive Photography. In Fourteenth Symposium on Usable Privacy and Security (SOUPS 2018). USENIX Association, Baltimore, MD, 143--157. https://www.usenix.org/conference/soups2018/presentation/rashidi
[63]
Mir Rayat Imtiaz Hossain and James J Little. 2018. Exploiting temporal information for 3d human pose estimation. In Proceedings of the European Conference on Computer Vision (ECCV). 68--84.
[64]
H. Regenbrecht and T. Schubert. 2002. Real and Illusory Interactions Enhance Presence in Virtual Environments. Presence 11, 4 (2002), 425--434.
[65]
Nadia Robertini, Dan Casas, Edilson De Aguiar, and Christian Theobalt. 2017. Multi-view performance capture of surface details. International Journal of Computer Vision 124, 1 (2017), 96--113.
[66]
Wallace Sadowski and Kay Stanney. 2002. Presence in virtual environments. (2002).
[67]
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li. 2019. Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization. In Proceedings of the IEEE International Conference on Computer Vision. 2304--2314.
[68]
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo. 2020. PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 84--93.
[69]
Thomas Schubert, Frank Friedmann, and Holger Regenbrecht. 2001. The Experience of Presence: Factor Analytic Insights. Presence 10 (06 2001), 266--281. https://doi.org/10.1162/105474601300343603
[70]
Valentin Schwind, Pascal Knierim, Nico Haas, and Niels Henze. 2019. Using Presence Questionnaires in Virtual Reality (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--12. https://doi.org/10.1145/3290605.3300590
[71]
Ari Shapiro, Andrew Feng, Ruizhe Wang, Hao Li, Mark Bolas, Gerard Medioni, and Evan Suma. 2014. Rapid avatar capture and simulation using commodity depth sensors. Computer Animation and Virtual Worlds 25, 3--4 (2014), 201--211.
[72]
Leonid Sigal and Michael J Black. 2006. Humaneva: Synchronized video and motion capture dataset for evaluation of articulated human motion. Brown Univertsity TR 120 (2006).
[73]
Anselm Strauss and Juliet Corbin. 1994. Grounded Theory Methodology: An Overview. Handbook of Qualitative Research 273 (01 1994).
[74]
Diana I. Tamir and Jason P. Mitchell. 2012. Disclosing information about the self is intrinsically rewarding. Proceedings of the National Academy of Sciences 109, 21 (2012), 8038--8043. https://doi.org/10.1073/pnas.1202129109 arXiv:https://www.pnas.org/content/109/21/8038.full.pdf
[75]
S Trepte, L Reinecke, and K Behr. 2010. Avatar creation and video game enjoyment: effects of life-satisfaction, game competitiveness, and identification with the avatar world. In Annual Conference of the International Communication Association, Suntec, Singapore.
[76]
Jan Van Looy, Cédric Courtois, Melanie De Vocht, and Lieven De Marez. 2012. Player identification in online games: Validation of a scale for measuring identification in MMOGs. Media Psychology 15, 2 (2012), 197--221.
[77]
Martijn H. Vastenburg, Natalia Romero Herrera, Daan van Bel, and Pieter M.A. Desmet. 2011. PMRI: Development of a Pictorial Mood Reporting Instrument. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA '11). ACM, New York, NY, USA, 2155--2160. https://doi.org/10.1145/1979742.1979933
[78]
Timo von Marcard, Roberto Henschel, Michael J Black, Bodo Rosenhahn, and Gerard Pons-Moll. 2018. Recovering accurate 3d human pose in the wild using imus and a moving camera. In Proceedings of the European Conference on Computer Vision (ECCV). 601--617.
[79]
Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, and Andrea Stevenson Won. 2020. Again, Together: Socially Reliving Virtual Reality Experiences When Separated (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--12. https://doi.org/10.1145/3313831.3376642
[80]
Helen Wauck, Gale Lucas, Ari Shapiro, Andrew Feng, Jill Boberg, and Jonathan Gratch. 2018. Analyzing the effect of avatar self-similarity on men and women in a search and rescue game. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--12.
[81]
Yuanlu Xu, Song-Chun Zhu, and Tony Tung. 2019. Denserac: Joint 3d pose and shape estimation by dense render-and-compare. In Proceedings of the IEEE International Conference on Computer Vision. 7760--7770.
[82]
Nick Yee and Jeremy Bailenson. 2007. The Proteus effect: The effect of transformed self-representation on behavior. Human communication research 33, 3 (2007), 271--290.

Cited By

View all
  • (2024)F2Key: Dynamically Converting Your Face into a Private Key Based on COTS Headphones for Reliable Voice InteractionProceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services10.1145/3643832.3661860(127-140)Online publication date: 3-Jun-2024
  • (2024)UbiPhysioProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435528:1(1-27)Online publication date: 6-Mar-2024
  • (2024)EarSlideProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435158:1(1-29)Online publication date: 6-Mar-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CSCW2
CSCW2
October 2021
5376 pages
EISSN:2573-0142
DOI:10.1145/3493286
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 October 2021
Published in PACMHCI Volume 5, Issue CSCW2

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 3D reconstructed experience
  2. obfuscation
  3. privacy
  4. privacy-enhancing techniques
  5. sharing digital contents

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)103
  • Downloads (Last 6 weeks)12
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)F2Key: Dynamically Converting Your Face into a Private Key Based on COTS Headphones for Reliable Voice InteractionProceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services10.1145/3643832.3661860(127-140)Online publication date: 3-Jun-2024
  • (2024)UbiPhysioProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435528:1(1-27)Online publication date: 6-Mar-2024
  • (2024)EarSlideProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435158:1(1-29)Online publication date: 6-Mar-2024
  • (2024)HyperHARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435118:1(1-29)Online publication date: 6-Mar-2024
  • (2024)AFaceProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435108:1(1-33)Online publication date: 6-Mar-2024
  • (2024)VesNet: A Vessel Network for Jointly Learning Route Pattern and Future TrajectoryACM Transactions on Intelligent Systems and Technology10.1145/363937015:2(1-25)Online publication date: 28-Mar-2024
  • (2024)EarSEProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314477:4(1-33)Online publication date: 12-Jan-2024
  • (2024)TS2ACTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314457:4(1-22)Online publication date: 12-Jan-2024
  • (2024)CAvatarProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314247:4(1-24)Online publication date: 12-Jan-2024
  • (2024)Spatial-Temporal Masked Autoencoder for Multi-Device Wearable Human Activity RecognitionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314157:4(1-25)Online publication date: 12-Jan-2024
  • Show More Cited By

View Options

Get Access

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media