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The Jam-O-Drum interactive music system: a study in interaction design

Published: 01 August 2000 Publication History
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  • Abstract

    This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed at Interval Research Corporation.1 By combining velocity sensitive input devices and computer graphics imagery into an integrated tabletop surface, up to six simultaneous players are able to participate in a collaborative approach to musical improvisation. We demonstrate that this interactive music system embraces both the novice and musically trained participants by taking advantage of their intuitive abilities and social interaction skills. In this paper and accompanying video, we present conclusions from user testing of this device along with examples of interaction design methods and prototypes of interpretive musical and game-like development schemes. Our research was conducted in two phases with two different development teams and will accordingly be addressed herein as Phase One and Phase Two development.

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    cover image ACM Conferences
    DIS '00: Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
    August 2000
    456 pages
    ISBN:1581132190
    DOI:10.1145/347642
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 August 2000

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    Author Tags

    1. collaborative
    2. computer graphics
    3. input device
    4. interaction design
    5. interactive music system
    6. multi-user
    7. musical improvisation
    8. novice
    9. social interaction
    10. velocity sensitive

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    DIS00: Designing Interactive Systems 2000
    August 17 - 19, 2000
    New York, New York City, USA

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    DIS '00 Paper Acceptance Rate 48 of 127 submissions, 38%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    • (2023)Digital Drum CirclesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3594490(705-708)Online publication date: 19-Jun-2023
    • (2022)Can Competitive Digital Games Support Real-Time Music Creation?Journal of Sound and Music in Games10.1525/jsmg.2022.3.1.13:1(1-35)Online publication date: 1-Jan-2022
    • (2022)Supporting Sonic Interaction in Creative, Shared Virtual EnvironmentsSonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_8(237-267)Online publication date: 14-Oct-2022
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